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GUI button looks different from Editor in a Build when the GUI button st...
Reproduction steps: 1. Open the attached "1367716.zip" project 2. Enter the Play Mode 3. Observe the UI of the Scene in the Game vie... Read more
Multiple TextAreas in a list do not scroll to the biggest list's value end
Reproduction steps: 1. Open user's the attached project "TextAreaBug.zip" 2. Open Assets > Scenes > SampleScene 3. Select "Main Came... Read more
'Should not be capturing when there is a hotcontrol' warning after closi...
Steps to reproduce: 1. Open the attached "RealtimeGIBugUVCharts" project and 'SampleScene' Scene 2. In the Hierarchy select Cube Gam... Read more
Main menu custom menu items gets merged together when project is started...
How to reproduce: 1. Open the attached project "ToolsRepros.zip" 2. Open custom main menu item called "Tools" 3. Notice that there a... Read more
The exception appears after changing deleted scenes order at Build Setti...
Reproduction steps: 1. Create a new project 2. Create 3 scenes ('1', '2', '3') and move them to Build Settings > Scenes in Build 3. ... Read more
The first dropdown menu element is selected when selecting the last elem...
How to reproduce: 1. Open project "BugReport.zip" 2. Open "Scene" Scene (Assets>Scene) 3. In the Hierarchy window select "GameObject... Read more
Color picker tool is stuck in the pixel sampling stage when clicking ins...
How to reproduce: 1. Open the attached project "ReproProject.zip" 2. Open Lighting window (Window > Rendering > Lighting) 3. Open th... Read more
Using GUILayout.Window() leads to memory leak
How to reproduce: 1. Open the users’ attached “Test2020.zip” project 2. Open Test > Window Test window 3. In the opened window click... Read more
Selection is not working and "Pop call mismatch" errors appear when sele...
How to reproduce: 1. Open project "Clean 2021.2.zip" 2. Open the Console window 3. Go to Menu > Tools > Odin Inspector > Preferences... Read more
Array list disappears when project setting window is moved or resized
Reproduction steps: 1. Open the user's attached project 2. Open Project Settings > Graphics 3. Move the Project Settings window to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project