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GUI button looks different from Editor in a Build when the GUI button st...
Reproduction steps:1. Open the attached "1367716.zip" project2. Enter the Play Mode3. Observe the UI of the Scene in the Game view (... Read more
Multiple TextAreas in a list do not scroll to the biggest list's value end
Reproduction steps:1. Open user's the attached project "TextAreaBug.zip"2. Open Assets > Scenes > SampleScene3. Select "Main C... Read more
'Should not be capturing when there is a hotcontrol' warning after closi...
Steps to reproduce:1. Open the attached "RealtimeGIBugUVCharts" project and 'SampleScene' Scene2. In the Hierarchy select Cube GameO... Read more
Main menu custom menu items gets merged together when project is started...
How to reproduce:1. Open the attached project "ToolsRepros.zip"2. Open custom main menu item called "Tools"3. Notice that there are ... Read more
The exception appears after changing deleted scenes order at Build Setti...
Reproduction steps:1. Create a new project2. Create 3 scenes ('1', '2', '3') and move them to Build Settings > Scenes in Build3. ... Read more
The first dropdown menu element is selected when selecting the last elem...
How to reproduce:1. Open project "BugReport.zip"2. Open "Scene" Scene (Assets>Scene)3. In the Hierarchy window select "GameObject... Read more
Color picker tool is stuck in the pixel sampling stage when clicking ins...
How to reproduce:1. Open the attached project "ReproProject.zip"2. Open Lighting window (Window > Rendering > Lighting)3. Open... Read more
Using GUILayout.Window() leads to memory leak
How to reproduce:1. Open the users’ attached “Test2020.zip” project2. Open Test > Window Test window3. In the opened window click... Read more
Selection is not working and "Pop call mismatch" errors appear when sele...
How to reproduce:1. Open project "Clean 2021.2.zip"2. Open the Console window3. Go to Menu > Tools > Odin Inspector > Prefe... Read more
Array list disappears when project setting window is moved or resized
Reproduction steps:1. Open the user's attached project2. Open Project Settings > Graphics3. Move the Project Settings window to t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS