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Reproduction steps: 1. Open the attached project "BinaryFormatter.zip" 2. In File > Build Settings, make sure that Scenes/SampleScen... Read more
How to reproduce: 1. Open the attached (UnityLinker-MaxJsonSize-Bug.zip) project 2. Build to UWP Expected result: Build fails when... Read more
How to reproduce: 1. Open attached project ("Broken_il2cpp.zip") 2. Open Build Settings window (File->Build Settings...) 3. Open Pla... Read more
How to reproduce: 1. Install SDK 10.0.19041.0 ( https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ ) 2. Open the a... Read more
Reproduction steps: 1. Open the project from the attached 'drive.google.com' link. 2. Go to "File > Build Settings" and remove an em... Read more
Repro steps: 1. Open QA attached project "repro_1173310" 2. Make sure scripting backend is set to IL2CPP 3. Build the project Actu... Read more
How to reproduce: 1. Download the attached project "SceneBuild.zip" 2. In Build Settings, select Android platform 3. In Build Settin... Read more
How to reproduce: 1. Open the attached "1264028 repro" project 2. Open Build Settings and make sure that "Test IList" Scene is the o... Read more
How to reproduce: 1. Open the attached project("WebGL_Test") 2. Build and run Expected result: the program runs without errors Actu... Read more
Reproduction steps: 1. Open the attached project. 2. Make sure Scripting Backend is set to IL2CPP. 3. Build and run it for iOS. - ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- deadlock in AssetDatabase_AcceleratorClient_Scheduling.ScheduledRequest_Status_InProgress
- Texture Compression settings on Android and WebGL Platforms are reset to default when building the project using a script
- Camera active Texture is not written if another camera has a Script using "OnRenderImage"
- The Camera's background color is white when the device Appearance is "Light Mode"
- Some GameObjects ignore the Default Parent when creating them in the Hierarchy