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[IL2CPP] Missing header error when trying to run
To reproduce: 1. Open attached project (IL2CPP.zip) 2. Build to iOS (or WebGL, etc.) (using IL2CPP scripting backend) 3. Try to depl... Read more
DateTime.Now throws exception in IL2CPP build
Steps to reproduce: 1. Download 1065602_repro.zip and open "new" scene 2. Switch platform to UWP 3. Build project on IL2CPP backend ... Read more
IL2CPP generates lots of "Il2CppGenericComDefinitions.cpp" files when pr...
How to reproduce: 1. Open the attached project "MRTK-CCWs.zip" 2. Open File>Build Settings... 3. Switch Platform to UWP 4. Build the... Read more
[iOS] GCHandle.Alloc throws error on il2cpp build
To reproduce: 1) Download and build project 2) Build and run il2cppTest scene on iOS 3) Notice error in console: ArgumentException:... Read more
[IL2CPP] inconsistent memory heap size ( ~30MB more with IL2CPP )
Reproduction steps: 1. Open the attached "Stripped" project. 2. Go to "Tools > Build Tests" in the menu bar. 3. Open and run the "mo... Read more
[IL2CPP] IL2CPP builds does not catch System.ArgumentException when tryi...
Socket.Bind(new IPEndPoint(IPAddress.IPv6Any, 5000)) throws exception (System.ArgumentException) and catch (Exception e) does not ca... Read more
XCode fails building Avro serialization plugin
1. Open project from link below 2. Build to iOS 3. Building via XCode will fail with use of undeclared indetifiers in Bulk_Avro_0.cp... Read more
[iOS] MonoManager::GetScriptingClass takes a lot of Unity loading time
Reproduction Steps: 1. Build project for iOS (building steps in edit) 2. In Xcode build (profile) and launch Instruments 3. Instrume... Read more
[2017.x] [UWP] IL2CPP generates incorrect code for lock() statement in U...
Steps to reproduce: 1. Download 1038465_repro.zip 2. Switch platform to UWP 3. Build with IL2CPP backend, non-development build 4. B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts