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0
votes
Fixed

[iOS][IL2CPP] Application crashes when calling GCHandle.Alloc() with a '...

IL2CPP

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Jun 08, 2016

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Version: 5.3.5f1

Steps to reproduce: 1. Open attached project (gchandle_stripped.zip) 2. Switch to iOS 3. Build and run the game on device 4. The ap... Read more

0
votes
Fixed

[iOS] PropertyInfo incorrect for objects serialised to JSON

IL2CPP

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Jun 08, 2016

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Version: 5.3.5p2

Steps to reproduce: 1) Open the project attached by me. 2) Build the project for iOS. 3) Deploy the project to a device via Xcode. 4... Read more

1
votes
Fixed

[iPV6][iOS] Exception when trying to access Socket.LocalEndPoint

IL2CPP

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Jun 03, 2016

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Version: 5.3.5f1

To Reproduce: 1. Download the attahced project. 2. Set up an ipv6 environment and connect an iOS device to it. 3. Configure Connect... Read more

0
votes
Fixed

Enum.ToString is broken for large unsigned enums

IL2CPP

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Jun 06, 2016

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Version:

Given this code, .NET outputs the enum value names correct. IL2CPP does not: using System; class Program { [Flags] enum MyFlags ... Read more

0
votes
Fixed

Bug with il2Cpp

IL2CPP

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May 20, 2016

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Version: 5.3.3f1

Read more

0
votes
Fixed

[iOS][IL2CPP] Game crashes when trying to access FieldInfo.GetValue on i...

IL2CPP

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May 17, 2016

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Version: 5.3.4p6

Steps to reproduce: 1. Open attached project (getvalue_stripped.zip) 2. Switch to iOS and make sure scripting backend is set to IL2... Read more

0
votes
Fixed

[iOS][IL2CPP] App crashes when using custom DownloadHandlerScript with p...

IL2CPP

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May 12, 2016

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Version: 5.3.4p5

Steps to reproduce: 1. Open attached project 2. Build 'Main' scene for iOS 3. Build the generated Xcode project to a device 4. Appl... Read more

0
votes
Fixed

XCode fails building Avro serialization plugin

IL2CPP

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May 17, 2016

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Version: 5.3.5p1

1. Open project from link below 2. Build to iOS 3. Building via XCode will fail with use of undeclared indetifiers in Bulk_Avro_0.cp... Read more

0
votes
By Design

IL2CPP build throws a managed exception at runtime with JInt

IL2CPP

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May 16, 2016

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Version: 5.4.0b17

1. Load the JintTest scene. 2. Press play, the cube moves backwards and forwards via a JS script interpreted by Jint. 3. Build for i... Read more

0
votes
Won't Fix

[iOS][IL2CPP] Adding TextMesh Component at runtime crashes the applicati...

IL2CPP

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May 05, 2016

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Version: 5.3.4p5

Steps to reproduce: 1. Open the attached project 2. Make sure the scripting backend is set to IL2CPP (should be set by default) 3. ... Read more

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