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[IL2CPP] Missing header error when trying to run
To reproduce:1. Open attached project (IL2CPP.zip)2. Build to iOS (or WebGL, etc.) (using IL2CPP scripting backend)3. Try to deploy ... Read more
[Android][IL2CPP] AotList.Sort() method isn't functional when trying to ...
How to reproduce:1. Open the user’s attached “TestSavesU2021_UVS” project2. Build and Run the “SampleScene” Scene on Android3. Click... Read more
[iOS] GCHandle.Alloc throws error on il2cpp build
To reproduce: 1) Download and build project2) Build and run il2cppTest scene on iOS3) Notice error in console:ArgumentException: Obj... Read more
Slow synchronization primitives (lock, volatile, interlocked) on IL2CPP
Steps to reproduce: Originally reported on Discussions here: [https://discussions.unity.com/t/poor-performance-of-synchronization-pr... Read more
Player crash on il2cpp_rgctx_method when iterating over an unsafely cast...
Reproduction steps:1. Open the attached “repro-project“2. Make sure the Scripting Backend is set to IL2CPP in the Player Project Set... Read more
[IL2CPP] Error "no matching function for call to" when building a projec...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Click the Build bu... Read more
[IL2CPP] Build fails when using protobuf-net.Grpc
How to reproduce:1. Open the attached Project "GrpcIL2CPPIssueTest"2. Build the Project Expected result: The Build succeedsActual re... Read more
[IL2CPP] When generating an IL2CPP build, the method signature void MyMe...
Steps to reproduce:1. Open the attached project "il2cppTest.zip"2. Make sure IL2CPP is selected3. Perform a Standalone Build4. Navig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project