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[IL2CPP] Build fails with 'artifacts/tundra.dag.json does not exist yet'...
How to reproduce: 1. Download the attached project '1141571_IL2CPP-Bee.zip' 2. Build the project Expected result: The build is comp... Read more
Copying baselib.dll.lib fails when Scripting Backend is IL2CPP and Creat...
Reproduction steps: 1. Open the user's attached project (or create an empty project) 2. Select Window/Project Settings/Player and se... Read more
[Mobile] 'Unsupported internal call for IL2CPP' errors are thrown when M...
How to reproduce: 1. Open the attached '1262895.zip' project 2. Build for iOS/Android 3. Deploy the project to the device Expected ... Read more
[IL2CPP] Managed Code Stripping strips a parameterless constructor from ...
Reproduction steps: 1. Open the attached "1263916 repro" project 2. Open Build Settings from File > Build Settings 3. Make sure that... Read more
[IL2CPP] C# CLI DNS for IPv6 throws a SocketException in the player build
How to reproduce: 1. Open user-submitted project (DNSTEST.zip) 2. Open the SampleScene 3. Enter Play Mode and see the Console window... Read more
[IL2CPP]False variable values are received from delegates when delegates...
Steps to reproduce: 1. Open users' attached project "TestRefDelegate.zip" 2. Build it using IL2CPP scripting backend 3. Notice that... Read more
[iOS] "Linked away" exception when connecting Socket
Reproduction steps: 1. Open customer's attached project in "New Unity Project.zip" 2. Make sure your iOS device has an internet conn... Read more
Crash on InvokeWithThrow when using push-to-talk in IL2CPP player
Reproduction steps: 1. Open the attached project 2. Build the player with IL2CPP 3. Play "MirrorIgnorance Demo" scene 4. Press Host ... Read more
InvalidCastException thrown when running IL2CPP build
Reproduction steps: 1. Open the user's attached project 2. Make sure IL2CPP is selected in Edit > Project Settings > Player 3. File ... Read more
Build that contains a script with a struct which has a static nullable r...
How to reproduce: 1. Open attached project "scriptBug.zip" 2. Observe the "test" script in the Assets folder 3. Try and build the sc... Read more
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