Search Issue Tracker
Fixed in 2021.2
Fix In Review for 2019.4, 2020.2
Fixed in 2021.1
Votes
0
Found in
2019.4
2020.2
2021.1
2021.1.0b2
2021.2
Issue ID
1306288
Regression
No
InvalidCastException thrown when running IL2CPP build
Reproduction steps:
1. Open the user's attached project
2. Make sure IL2CPP is selected in Edit > Project Settings > Player
3. File > Build And Run
4. Open the Player log
Expected result: No InvalidCastExceptions are thrown
Actual result: InvalidCastException is logged at the end of the Player log
Reproducible with: 2019.4.19f1, 2020.2.3f1, 2021.1.0b4, 2021.2.0a2
Not reproducible with: 2021.2.0a3
Could not test with: 2018.4.31f1 (errors)
Note:
- InvalidCastException is not logged when using Mono
- InvalidCastException is not thrown when playing the scene in the editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader error db grows on each build
- Android ARCore build fails with 2019.4 due to outdated Gradle
- [tvOS] Visual artifacts are present when Ambient Occlusion is enabled and Dynamic Resolution is reduced
- Texture Importer Inspector throws errors when a built-in texture inspector is overwritten in C#
- Invalid AABB error is thrown when moving a Particle with Velocity over Lifetime and Limit Velocity over Lifetime modules
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a3
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b7