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[Code Stripping] Standalone builds fail with 'UnityLinker.exe' errors wh...
Reproduction steps:1. Open the user's attached project ("Core.zip")2. Try making a Standalone Development build with code stripping ... Read more
Building the project with IL2CPP fails when Visual Studio 2019 16.5.4 is...
How to reproduce:1. Open the attached project named "Case_1232169"2. Open the Build Settings3. Check if the "OpenThis" Scene was inc... Read more
IL2CPP Build freezes right after the splash screen when it was built usi...
How to reproduce:1. Open the attached project named "Case_1232157"2. Open the Build Settings3. Check if "OpenThis" Scene is included... Read more
[IL2CPP] Build failure when using Il2CppCompilerConfiguration.Master and...
How to reproduce:1. Open attached project "794491_ProjectWilsonRepro.zip"2. In Project settings open Player -> Other Settings -&g... Read more
Build process for IL2CPP completely freezes the Editor when Visual Studi...
How to reproduce:1. Open the attached project named "Case_1232153"2. Open the Build Settings window2. Build the "OpenThis" Scene usi... Read more
[IL2CPP][Mono][Android] Unable to Find entrypoint 'getdomainname' in 'li...
How to reproduce:1. Open the attached project "1351027.zip"2. Connect Android device3. In Build settings, select Android as build pl... Read more
[IL2CPP] Build fails with multiple errors when building a specific proje...
How to reproduce:1. Open user's attached "AddressableTest.zip" project2. Make sure IL2CPP backend is selected (Edit > Player >... Read more
IL2CPP standalone build crashes when null is thrown in a try catch block
How to reproduce:1. Open attached project "il2cpp-android-crash-2019.zip"2. Make sure ILL2CPP is installed and enabled (Project Sett... Read more
[IL2CPP] Exceptions in looped finally blocks are not thrown in IL2CPP bu...
How to reproduce:1. Open user-submitted project (LostException.zip)2. Open the SampleScene3. Enter Play Mode to make sure an excepti... Read more
Socket constructor throws ArgumentException on IL2CPP when initializing ...
How to reproduce:1. Open the attached "TcpListenerTestUWP.zip" project2. Build and run to Standalone (make sure that development Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
- The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
- Font kerning breaks at runtime when multiple UI Documents use different fonts
- MissingReferenceException occurs when entering Play mode with a locked GameObject in the Inspector
- Return value and out parameter get scrambled when a Custom HLSL Operator is used