Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2019.3
2020.1
2020.2
2020.2.0a12
Issue ID
1248673
Regression
No
[IL2CPP] Exceptions in looped finally blocks are not thrown in IL2CPP builds
How to reproduce:
1. Open user-submitted project (LostException.zip)
2. Open the SampleScene
3. Enter Play Mode to make sure an exception is thrown
4. In Player Settings set the Scripting Backend to IL2CPP
5. Build and Run the player in development mode
Expected result: an exception is logged upon launching the Player
Actual result: no exceptions are logged upon launching the Player
Reproducible with: 2018.4.23f1, 2019.3.13f1, 2020.1.0b9, 2020.2.0a12
Could not test with: 2017.4.40f1(No IL2CPP module found)
Notes:
Not reproducible with Mono builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a15
Resolution Note (fix version 2020.1):
Fixed in 2020.1.7f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.12f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.29f1