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0
votes
Won't Fix

[Android] DLL fails to directly modify the corresponding class content i...

IL2CPP

-

Oct 11, 2017

-

Version/s: 2017.1.0f3

Steps to reproduce: 1. Open attached project 2. Select scripting backend as IL2CPP in PlayerSettings 3. Build for Android -Cubes in... Read more

0
votes
Not Reproducible
0
votes
Fixed
0
votes
Fixed

[IL2CPP] IL2CPP builds does not catch System.ArgumentException when tryi...

IL2CPP

-

Aug 24, 2017

-

Version/s: 5.6.1f1

Socket.Bind(new IPEndPoint(IPAddress.IPv6Any, 5000)) throws exception (System.ArgumentException) and catch (Exception e) does not ca... Read more

4
votes
Fixed

[IL2CPP] Socket I/O hanging with IL2CPP

IL2CPP

-

Aug 10, 2015

-

Version/s: 5.1.2p3

1. Open attach project 2. In scene "TestScene" on "TestObject" change IP to your computers IP 3. Build to iOS with IL2CPP 4. Launch ... Read more

0
votes
Fixed

[IL2CPP] No ahead of time (AOT) code was generated error for Enumerator

IL2CPP

-

Jul 16, 2015

-

Version/s: 5.1.1p4

To Reproduce: 1. Open the attached project in 5.1 and attach IL2CPPBugs.cs to any gameobject. 2. Deploy to device: "ExecutionEngin... Read more

0
votes
Fixed

[IL2CPP] Crash when accessing methods such as Type.IsAssignableFrom() fo...

IL2CPP

-

Nov 30, 2016

-

Version/s: 5.4.2p4

Exceptions in il2cpp runtime library code when using Type.IsAssignableFrom() method for some specific types. To repro: 1) Open atta... Read more

0
votes
Fixed
0
votes
Won't Fix

[IL2CPP] XCode takes a lot of time to compile Bulk_Assembly-UnityScript_...

IL2CPP

-

Oct 01, 2015

-

Version/s: 5.2.1p2

1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will take more than one hour(mainly Bulk_Assembly-UnityScript_0.cpp fi... Read more

0
votes
Fixed

[IL2CPP] inconsistent memory heap size ( ~30MB more with IL2CPP )

IL2CPP

-

Jun 01, 2017

-

Version/s: 5.4.5p1

Reproduction steps: 1. Open the attached "Stripped" project. 2. Go to "Tools > Build Tests" in the menu bar. 3. Open and run the "mo... Read more

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