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[Mobile] [IL2CPP] Build fails when using custom script and target archit...
How to reproduce: 1. Download the attached project 'AndroidBeeTest.zip' 2. Make sure ARM64 target architecture is selected in Androi... Read more
Directory.GetFiles() throws an error when used in il2cpp build on Windows7
Reproduction steps: 1. Open user-submitted project 2. Navigate to Edit -> Project Settings -> Player -> Configuration 3. Set Scripti... Read more
[IL2CPP] 2D Vector3 array converted to 2D Vector4 array has zeroed vecto...
Reproduction steps: 1. Open the attached "1411185.zip" project 2. Open the "SampleScene" scene 3. Open Player Settings 4. Make sure ... Read more
Android build fails when using ArmV7 Target Architecture
Reproduction steps: 1. Open the user's attached project 2. In the Main Menu go to Build Settings -> Project Settings -> Player -> An... Read more
UnityLinker files are left in the Build directory when building the Project
How to reproduce: 1. Open the attached "1302474.zip" project 2. Open Build settings (File -> Build Settings...) 3. Open Player Setti... Read more
[Android] [IL2CPP] JAR file not included in build when building APK with...
How to reproduce: 1. Open the attached project "JARbug.zip" 2. In the Menu bar go to File > Build Settings 3. Connect Android device... Read more
IL2CPP build fails
How to reproduce: 1. Open the attached "BugRepro.zip" project 2. Check if scripting backend is set to "IL2CPP", Build player. Expec... Read more
ObjectDisposedException is caught when an unused variable is declared in...
Reproduction steps: 1. Open users attached project 2. Go to File > Build Settings and press Build And Run 3. Press the button in the... Read more
ArgumentException when running a project with a IL2CPP Scripting Backend
Reproduction steps: 1. Open the user's attached "IL2CPPtest.zip" project 2. Set Scripting Backend to IL2CPP in the Project Settings ... Read more
All about bugs
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