Search Issue Tracker
[Mobile] [IL2CPP] Build fails when using custom script and target archit...
How to reproduce:1. Download the attached project 'AndroidBeeTest.zip'2. Make sure ARM64 target architecture is selected in Android ... Read more
Directory.GetFiles() throws an error when used in il2cpp build on Windows7
Reproduction steps:1. Open user-submitted project2. Navigate to Edit -> Project Settings -> Player -> Configuration3. Set S... Read more
[IL2CPP] 2D Vector3 array converted to 2D Vector4 array has zeroed vecto...
Reproduction steps:1. Open the attached "1411185.zip" project2. Open the "SampleScene" scene3. Open Player Settings4. Make sure "Scr... Read more
Android build fails when using ArmV7 Target Architecture
Reproduction steps:1. Open the user's attached project2. In the Main Menu go to Build Settings -> Project Settings -> Player -... Read more
UnityLinker files are left in the Build directory when building the Project
How to reproduce:1. Open the attached "1302474.zip" project2. Open Build settings (File -> Build Settings...)3. Open Player Setti... Read more
[Android] [IL2CPP] JAR file not included in build when building APK with...
How to reproduce:1. Open the attached project "JARbug.zip"2. In the Menu bar go to File > Build Settings3. Connect Android device... Read more
IL2CPP build fails
How to reproduce:1. Open the attached "BugRepro.zip" project2. Check if scripting backend is set to "IL2CPP", Build player. Expected... Read more
ObjectDisposedException is caught when an unused variable is declared in...
Reproduction steps:1. Open users attached project2. Go to File > Build Settings and press Build And Run3. Press the button in the... Read more
ArgumentException when running a project with a IL2CPP Scripting Backend
Reproduction steps:1. Open the user's attached "IL2CPPtest.zip" project2. Set Scripting Backend to IL2CPP in the Project Settings &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast