Search Issue Tracker
Fixed in 2021.2.X
Votes
3
Found in
2019.4
2020.1
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1302474
Regression
No
UnityLinker files are left in the Build directory when building the Project
How to reproduce:
1. Open the attached "1302474.zip" project
2. Open Build settings (File -> Build Settings...)
3. Open Player Settings
4. In Other Settings select the Managed Stripping Level to other than "Disabled"
5. Build the Project
Expected result: There are no unwanted files in the Build folder
Actual result: There are the following files in the Build folder: EditorToUnityLinkerData.json, response.rsp, SerializedTypes.xml, TypesInScenes.xml, UnityLinkerToEditorData.json
Reproducible with: 2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1, 2021.2.0a2
Could not test with: 2018.4.30f1 (Building the project throws errors)
Note:
- Files are there when building with both Mono and IL2CPP backend
- Reproducible with Windows, Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a13