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[IL2CPP] ParticleSystem.SetParticles generates unfreed allocations in IL...
How to reproduce: 1. Build the attached project for iOS 2. Run the app on the device with Xcode allocations profiler (CMD + I > Allo... Read more
[IL2CPP] SafeHandle.ReleaseHandle never called in player when handle is ...
Steps to reproduce: 1. Download attached project (SafeHandleRepro.zip) 2. Build an IL2CPP Standalone Build 3. Add a breakpoint in Te... Read more
[Mac] Process.Start fails with Win32Exception when build using Mac-IL2CP...
Steps to reproduce: 1. Open user's attached project (using Unity with Mac-IL2CPP Support) 2. Build and Run the attached Project for ... Read more
Fatal IL2CPP Linker errors are thrown when building a project with Entia...
How to reproduce: 1. Open the user attached project 2. Make sure that the scripting backend in Player Settings is set to IL2CPP 3. ... Read more
[Mac] [IL2CPP] Build fails because of uncaught System.TypeInitialization...
How to reproduce: 1. Open the attached project ("case_1173216-MultiGraphicToggleTest.zip") 2. Make Mac (IL2CPP) build 3. Inspect the... Read more
[IL2CPP] UnityLinker.exe error is thrown when building a Player with Vuf...
To reproduce: 1. Open Unity and create a New Project 2. Via Package Manager add Vuforia 3. In Player Settings check "Vuforia Augmen... Read more
[IL2CPP] x86 Player craches when an calling a native plug-in
Steps to reproduce: 1. Download attached project 2. Build a Standalone player - Target Platform: Windows - Architecture: x86 - Scrip... Read more
[IL2CPP] Nullable value causes 'Debug Assertion Failed' error in Debug P...
Steps to reproduce: 1. Download 1179877_repro.zip 2. Build a Standalone player - Scripting backend: IL2CPP - C++ Compiler Configurat... Read more
UnityLinker exception when building to any platform with managed code st...
To reproduce: 1. Open attached project 2. Build and run to any platform Actual result: the Fatal error in Unity CIL Linker appear E... Read more
[iOS] Visual Studio debugger doesn't find iOS player process after build...
How to reproduce: 1. Open the "debug.zip" project 2. Open the NewBehaviourScript.cs in Visual Studio 3. Build the project for iOS 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering is broken with UIToolkit with many Intel GPUs (driver-bug)
- [Vulkan] Crash in Windows Standalone when Vulkan is set as rendering API and player window is out of focus
- "Can't destroy Transform component" Error is thrown when closing a scene that contains a DontSave Prefab with a Child
- [Particle System] Editor freezes when assigning a nested Particle System in the Sub Emitter Module
- Unable to switch to different material when selecting another material from Asset selector window on Particle System Material