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[IL2CPP] x86 Player craches when an calling a native plug-in
Steps to reproduce: 1. Download attached project 2. Build a Standalone player - Target Platform: Windows - Architecture: x86 - Scrip... Read more
[Android] Activator.CreateInstance(Type) behaves differently with nullab...
To reproduce: 1. Open attached project "NullableRepro.zip" 2. Switch to Android Platform 3. Build and run for on Android device (try... Read more
Standalone Build fails because of serialization errors when building eve...
How to reproduce: 1. Open the attached project ("case_1173216-MultiGraphicToggleTest.zip") 2. Make a standalone build in an empty di... Read more
[IL2CPP] Socket.Sendfile() method is not sending file when the project i...
How to reproduce: 1. Extract attached ("Program.zip") file and open ("ConsoleApp.exe") 2. Open attached project ("Project.zip") 3. B... Read more
[IL2CPP] Build fails if trying to assign a default value to a function's...
How to reproduce: 1. Open the attached project 2. Build the project with "IL2CPP" Backend Actual result: The build fails. Expected ... Read more
Unneccessary MonoBehaviours included because UnityRootStrategy command l...
How to reproduce: 1. Open the attached solution "UnityLinkerTests_.7z" in Visual Studio 2019 2. In "UnityLinkerTest.cs" edit "UnityI... Read more
UWP fails build linq error
How to reproduce: 1. Open the attached project (see the link in the edit) 2. Build to UWP Actual result: Project build fails with e... Read more
[IL2CPP] UnityLinker.exe error is thrown when building a Player with Vuf...
To reproduce: 1. Open Unity and create a New Project 2. Via Package Manager add Vuforia 3. In Player Settings check "Vuforia Augmen... Read more
Fatal IL2CPP Linker errors are thrown when building a project with Entia...
How to reproduce: 1. Open the user attached project 2. Make sure that the scripting backend in Player Settings is set to IL2CPP 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar