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[IL2CPP] x86 Player craches when an calling a native plug-in
Steps to reproduce:1. Download attached project2. Build a Standalone player- Target Platform: Windows- Architecture: x86- Scripting ... Read more
[Android] Activator.CreateInstance(Type) behaves differently with nullab...
To reproduce:1. Open attached project "NullableRepro.zip"2. Switch to Android Platform3. Build and run for on Android device (try IL... Read more
Standalone Build fails because of serialization errors when building eve...
How to reproduce:1. Open the attached project ("case_1173216-MultiGraphicToggleTest.zip")2. Make a standalone build in an empty dire... Read more
[IL2CPP] Socket.Sendfile() method is not sending file when the project i...
How to reproduce:1. Extract attached ("Program.zip") file and open ("ConsoleApp.exe")2. Open attached project ("Project.zip")3. Buil... Read more
IL2CPP.HashCodeCollisionException is thrown when Generic Method Overload...
How to reproduce:1. Open the user-attached “My project.zip” project2. Make sure the Scripting Backend is set to IL2CPP in the Player... Read more
Unneccessary MonoBehaviours included because UnityRootStrategy command l...
How to reproduce:1. Open the attached solution "UnityLinkerTests_.7z" in Visual Studio 20192. In "UnityLinkerTest.cs" edit "UnityIns... Read more
UWP fails build linq error
How to reproduce:1. Open the attached project (see the link in the edit)2. Build to UWP Actual result: Project build fails with erro... Read more
[IL2CPP] UnityLinker.exe error is thrown when building a Player with Vuf...
To reproduce: 1. Open Unity and create a New Project2. Via Package Manager add Vuforia3. In Player Settings check "Vuforia Augmented... Read more
Fatal IL2CPP Linker errors are thrown when building a project with Entia...
How to reproduce:1. Open the user attached project2. Make sure that the scripting backend in Player Settings is set to IL2CPP3. Buil... Read more
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