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[IL2CPP] Nested Try-Catch and Throw statement results in different behav...
How to reproduce: 1. Open the attached project from "il2cpp_nested_trycatch_bug.zip" 2. Enter Play Mode and see Console 3. Navigate ... Read more
Build creates "_BackUpThisFolder_ButDontShipItWithYourGame\il2cppOutput\...
Steps to reproduce: 1. Create a new project 2. Switch platform to UWP and build project 3. Navigate to "BuildLocation\GameName_BackU... Read more
[Android] Activator.CreateInstance(Type) behaves differently with nullab...
To reproduce: 1. Open attached project "NullableRepro.zip" 2. Switch to Android Platform 3. Build and run for on Android device (try... Read more
Standalone Build fails because of serialization errors when building eve...
How to reproduce: 1. Open the attached project ("case_1173216-MultiGraphicToggleTest.zip") 2. Make a standalone build in an empty di... Read more
[IL2CPP] Socket.Sendfile() method is not sending file when the project i...
How to reproduce: 1. Extract attached ("Program.zip") file and open ("ConsoleApp.exe") 2. Open attached project ("Project.zip") 3. B... Read more
[IL2CPP] Build fails if trying to assign a default value to a function's...
How to reproduce: 1. Open the attached project 2. Build the project with "IL2CPP" Backend Actual result: The build fails. Expected ... Read more
Create Visual Studio Project Fails for Windows Desktop in IL2CPP Builds
How to reproduce 1. In a Windows editor open an existing project or create a new Unity project 2. In Build Settings set the platform... Read more
NotSupportedException 'MonoPInvokeCallback' appears when using SteamInve...
How to reproduce: 1. Create a new project 2. Go to http://steamworks.github.io/, download and import Unity SDK 3. Add some code that... Read more
[IL2CPP] Build fails on x86 with C++ source code native plugins
Steps to reproduce: 1. Download attached project 2. Change architecture to x86 3. Build project Expected results: Build is successf... Read more
Fatal IL2CPP Linker errors are thrown when building a project with Entia...
How to reproduce: 1. Open the user attached project 2. Make sure that the scripting backend in Player Settings is set to IL2CPP 3. ... Read more
All about bugs
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