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[IL2CPP] [iOS] An exception is thrown when using the Dataflow Blocks to ...
How to reproduce:1. Open the attach project2. Build for iOS and deploy the Xcode project to the iOS device3. In the app input any nu... Read more
[iOS][IL2CPP] An Error is thrown for type UnityEngine.UI.GridLayoutGroup...
To reproduce: 1. Download attached project “myVegasProject.zip" and open in Unity2. Change Platform to iOS3. Right click on Project ... Read more
Managed Code Stripping results in "TypeLoadException: VTable setup of ty...
Reproduction steps: 1. Open "vtable-stripping-error.zip" project and "SampleScene" scene2. Enter Play mode3. Notice no errors4. Buil... Read more
WebGL Player freezes on startup when calling GetMonoManagerPtr
How to reproduce:1. Open the user's attached project2. Build and run the project for WebGL (File -> Build Settings... -> Build... Read more
[Android][IL2CPP] Boxed integer is not equal to itself when project is b...
Reproduction steps:1. Open the attached user's project "Il2cppproj.zip"2. Go to Project settings > Player > Other settings and... Read more
[IL2CPP] "Faster (smaller) builds" prevents connections when using the M...
Reproduction steps:1. Open the attached project "MirrorExample.zip"2. Add the Scene "Assets/Mirror/Examples/Tanks/Scenes/Scene.unity... Read more
GetGUID causes a method exception when built on UWP after upgrading to U...
Reproduction steps:1. Open project "TestGuid.zip"2. Open Build Settings window from File > Build Settings window3. Build and Run ... Read more
[UWP] Running the Player fails with access violation in unity_sequence_p...
How to reproduce:1. Open the attached "SrpTest.zip" project2. In Build settings, make sure that Script Debugging is enabled3. Set ta... Read more
[IL2CPP] System out of Memory exception is thrown if ScriptableObject is...
To reproduce: 1. Download attached project “ReproduceSOLoadCrash 2.zip" and open in Unity2. Open "SampleScene" scene3. Enter to Play... Read more
IL2CPP build fails if delegate has an 'in' parameter
Steps to reproduce:1. Download 1128665_repro.zip2. Build project for Standalone with IL2CPP backend Actual results: Build fails with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used