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[IL2CPP] Build fails with multiple errors when building a specific proje...
How to reproduce: 1. Open user's attached "AddressableTest.zip" project 2. Make sure IL2CPP backend is selected (Edit > Player > Scr... Read more
Unhandled exception when building IL2CPP with unsafe (void**)(*(void**) ...
Steps to reproduce: 1. Open user attached project 2. Enable Unsafe Code in Player Settings 3. Switch from Mono to IL2CPP Scripting B... Read more
ASP.Net Core HubConnectionBuilder doesn't work on IL2CPP builds
Steps to reproduce: 1. Download attached project 2. Switch platform to Standalone 3. Build project with IL2CPP backend Expected re... Read more
[UWP] IL2CPP build fails when project contains a .winmd file that is com...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP. 3. In toolbar select Tools -> Vungle -> Prepare Windows ... Read more
IL2CPP chokes on managed .winmd files that contain async methods
1. Open repro project 2. Build to UWP 3. Observe failure Read more
[IL2CPP] NotSupportedException is thrown in Build when using JsonDotNet ...
How to reproduce: 1. Open the attached project (JsonDerp.zip) 2. Go to File -> Build Settings 3. Make sure to include the 'SampleSce... Read more
[Mac] [IL2CPP] Build fails because of uncaught System.TypeInitialization...
How to reproduce: 1. Open the attached project ("case_1173216-MultiGraphicToggleTest.zip") 2. Make Mac (IL2CPP) build 3. Inspect the... Read more
[iOS][IL2CPP] DescriptorValidationException is thrown when using the C# ...
To reproduce: 1. Download attached project “2018.3.0b10.zip" and open in Unity 2. Open “SampleScene” scene 3. Enter Play mode and o... Read more
IL2CPP build cannot create process
How to reproduce: 1. Open user-submitted project (UnityFileBrowser.zip) 2. Open scene "FileBrowserDemo.unity" 3. Ensure scripting ba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic