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[IL2CPP] Build fails with multiple errors when building a specific proje...
How to reproduce: 1. Open user's attached "AddressableTest.zip" project 2. Make sure IL2CPP backend is selected (Edit > Player > Scr... Read more
Unhandled exception when building IL2CPP with unsafe (void**)(*(void**) ...
Steps to reproduce: 1. Open user attached project 2. Enable Unsafe Code in Player Settings 3. Switch from Mono to IL2CPP Scripting B... Read more
ASP.Net Core HubConnectionBuilder doesn't work on IL2CPP builds
Steps to reproduce: 1. Download attached project 2. Switch platform to Standalone 3. Build project with IL2CPP backend Expected re... Read more
[UWP] IL2CPP build fails when project contains a .winmd file that is com...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP. 3. In toolbar select Tools -> Vungle -> Prepare Windows ... Read more
IL2CPP chokes on managed .winmd files that contain async methods
1. Open repro project 2. Build to UWP 3. Observe failure Read more
[IL2CPP] NotSupportedException is thrown in Build when using JsonDotNet ...
How to reproduce: 1. Open the attached project (JsonDerp.zip) 2. Go to File -> Build Settings 3. Make sure to include the 'SampleSce... Read more
[Mac] [IL2CPP] Build fails because of uncaught System.TypeInitialization...
How to reproduce: 1. Open the attached project ("case_1173216-MultiGraphicToggleTest.zip") 2. Make Mac (IL2CPP) build 3. Inspect the... Read more
[iOS][IL2CPP] DescriptorValidationException is thrown when using the C# ...
To reproduce: 1. Download attached project “2018.3.0b10.zip" and open in Unity 2. Open “SampleScene” scene 3. Enter Play mode and o... Read more
IL2CPP build cannot create process
How to reproduce: 1. Open user-submitted project (UnityFileBrowser.zip) 2. Open scene "FileBrowserDemo.unity" 3. Ensure scripting ba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow