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[Serialization] [IL2CPP] BinaryFormatter.Deserialize method fails to des...
How to reproduce: 1. Open the attached Unity project ("1361559_2021.2.0a18_repro.zip") 2. Build And Run Expected result: dummyFloat... Read more
[IL2CPP] converting double to uint32 results in wrong value
How to reproduce: 1. Build the attached project with IL2CPP backend. 2. Run the player 3. Check the "UInt32Max" and "Back to Uint32"... Read more
[Mac] [IL2CPP] Build fails because of uncaught System.TypeInitialization...
How to reproduce: 1. Open the attached project ("case_1173216-MultiGraphicToggleTest.zip") 2. Make Mac (IL2CPP) build 3. Inspect the... Read more
Editor throws multiple errors when trying to build project with IL2CPP
How to reproduce: 1. Open attached "RTSPWebGLTest" project 2. Build project for Windows with IL2CPP backend 3. Observe Console Expe... Read more
CustomAttributeData.cpp: IL2CPP does not support inspection of attribute...
How to reproduce: 1. Open the attached sqlite_test_U2018_2.zip project 2. Build for iOS and deploy the Xcode project to the iOS dev... Read more
BuildPlayer with BuildOptions.Il2CPP does not output an IL2CPP build
Reproduction steps: 1. Download user's project and open in Unity 2. Click BugReport -> Build Expected: IL2CPP build should be made ... Read more
[IL2CPP] Hang when two dimensional array reaches a certain size
Reproduction steps: 1. Open the attached "987107.zip" project. 2. Build it to iOS using IL2CPP. 3. Click the play symbol. 4. Click o... Read more
Windows and Mac standalone players with IL2CPP do not have null checks e...
This makes null reference exceptions crash the player in non-development builds. Read more
[Android] [IL2CPP] JAR file not included in build when building APK with...
How to reproduce: 1. Open the attached project "JARbug.zip" 2. In the Menu bar go to File > Build Settings 3. Connect Android device... Read more
Build creates "_BackUpThisFolder_ButDontShipItWithYourGame\il2cppOutput\...
Steps to reproduce: 1. Create a new project 2. Switch platform to UWP and build project 3. Navigate to "BuildLocation\GameName_BackU... Read more
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