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[UWP] When running the app SufficientExecutionStack() method is not impl...
Steps to reproduce:1. Open the attached project(MobileApps.zip)2. Switch platform to Windows Store3. Build for WSA Universal (il2cpp... Read more
[IL2CPP] freeze while assembling DLL's
Reproduction steps:1. Download the files attached in a description field.2. Edit the command line provided in a description field (o... Read more
[Serialization] [IL2CPP] BinaryFormatter.Deserialize method fails to des...
How to reproduce:1. Open the attached Unity project ("1361559_2021.2.0a18_repro.zip")2. Build And Run Expected result: dummyFloatVal... Read more
[Mac] [IL2CPP] Build fails because of uncaught System.TypeInitialization...
How to reproduce:1. Open the attached project ("case_1173216-MultiGraphicToggleTest.zip")2. Make Mac (IL2CPP) build3. Inspect the co... Read more
Editor throws multiple errors when trying to build project with IL2CPP
How to reproduce:1. Open attached "RTSPWebGLTest" project2. Build project for Windows with IL2CPP backend3. Observe Console Expected... Read more
Error "Building Library\Bee\artifacts\Android\d8kzr\libil2cpp.so failed ...
How to reproduce:1. Open the "IN_45692" project2. Press File -> Build Settings -> Build Expected result: project builds succes... Read more
BuildPlayer with BuildOptions.Il2CPP does not output an IL2CPP build
Reproduction steps:1. Download user's project and open in Unity2. Click BugReport -> Build Expected: IL2CPP build should be madeA... Read more
[IL2CPP] Hang when two dimensional array reaches a certain size
Reproduction steps:1. Open the attached "987107.zip" project.2. Build it to iOS using IL2CPP.3. Click the play symbol.4. Click on th... Read more
Windows and Mac standalone players with IL2CPP do not have null checks e...
This makes null reference exceptions crash the player in non-development builds. Read more
Build creates "_BackUpThisFolder_ButDontShipItWithYourGame\il2cppOutput\...
Steps to reproduce:1. Create a new project2. Switch platform to UWP and build project3. Navigate to "BuildLocation\GameName_BackUpTh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
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- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist