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[IL2CPP] Exceptions in looped finally blocks are not thrown in IL2CPP bu...
How to reproduce: 1. Open user-submitted project (LostException.zip) 2. Open the SampleScene 3. Enter Play Mode to make sure an exce... Read more
[IL2CPP] Exception at MakeGenericMethod is thrown when trying to seriali...
Steps to reproduce: 1. Download repro project "906975.zip" 2. Build Scene1 to iOS 3. On XCode add Security.framework library under "... Read more
il2cpp --additional-include-directories does not work on WebGL
Steps to reproduce: 1. Open the attached project (additional_include.zip) 2. Switch platform to WebGL 3. Build for WebGL 4. Observe ... Read more
[IL2CPP] Vector2.Distance returns different value between two constant p...
Reproduction steps: 1. Open the attached project and play the "main" scene. - 402A27E960000000 is displayed 2. Build and run the sc... Read more
[IL2CPP] System out of Memory exception is thrown if ScriptableObject is...
To reproduce: 1. Download attached project “ReproduceSOLoadCrash 2.zip" and open in Unity 2. Open "SampleScene" scene 3. Enter to P... Read more
[UWP] IL2CPP build fails when project contains a .winmd file that is com...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP. 3. In toolbar select Tools -> Vungle -> Prepare Windows ... Read more
[IL2CPP] Struct that contains MarshalAs attribute doesn't work with IL2C...
To reproduce: 1. Open project attached by the user 2. Build it for iOS or Android with IL2CPP platform ("Main" scene attached) 3. Ru... Read more
[IL2CPP][.NET 4.6] Crash in "il2cpp::icalls::System::System::Net::Socket...
Reproduction steps: 1. Open the attached project. 2. Make sure Scripting Runtime Version is set to .NET 4.6. 3. Build and run it for... Read more
[IL2CPP] inconsistent memory heap size ( ~30MB more with IL2CPP )
Reproduction steps: 1. Open the attached "Stripped" project. 2. Go to "Tools > Build Tests" in the menu bar. 3. Open and run the "mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device