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How to reproduce: 1. Open attached user project and change platform to iOS/Android 2. Make sure that Scripting Runtime Version is se... Read more
To reproduce: 1. Open users attached project "ProtobufOnIL2CPP2018.zip" 2. Build for iOS 3. Run the project from Xcode to an iOS dev... Read more
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Open the scene.unity scene 4. Build 5. Open ... Read more
Reproduction steps: 1. Open the attached project. 2. Build the 'Test' scene as macOS Standalone using IL2CPP. 3. Open the Build and ... Read more
Reproduction steps: 1. Open the attached '1013854_project' project. 2. Build the 'Test' scene to a device (tested using iOS, but it... Read more
Reproduction steps: 1. Open the attached project "VehicleToolsIL2CPPTest.zip"; 2. Go to Player Settings; 3. Change Scripting Backen... Read more
Reproduction steps: 1. Open the attached project. 2. Build it into a device using IL2CPP. 3. Run the application. 4. Click 'Direct C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [MacOS] Exclusive Fullscreen mode launches into windowed mode when "Allow Fullscreen Switch" is unchecked.
- Passing prefab's transform as a parent while Instantiating the prefab fails silently
- Individual particles jump to wrong place when the Particle System changes position if the simulation speed is != 1
- The toolbar of Project Window is higher than the toolbars of other windows
- SetIsHierarchyDispatchInterested error is thrown when setting probeAnchor during OnPostprocesModel