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[Android] IL2CPP Build fails when building ARMv64 architecture
To reproduce: 1. Open the user's attached project 2. Make sure Scripting Backend is set to IL2CPP 3. Make sure Target Architecture i... Read more
[IL2CPP] Can't build on Windows when system display language is set to T...
How to reproduce: 1. Set Windows display language to Turkish 2. Sign out of Windows and sign in again 3. Create a new Unity project ... Read more
[iOS] Project fails to build with "Expected member name or semicolon aft...
1. Open attached project 2. Build to iOS with Il2CPP 3. Building via XCode fails with "Expected member name or ; after declaration s... Read more
[iOS] Marshalling enum is not working with IL2CPP and ARM64 when Marshal...
Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set scripting backend to IL2CPP and architecture to 'arm64' 4. Bui... Read more
[IL2CPP] XCode takes a lot of time to compile Bulk_Assembly-UnityScript_...
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will take more than one hour(mainly Bulk_Assembly-UnityScript_0.cpp fi... Read more
IL2CPP standalone build crashes when null is thrown in a try catch block
How to reproduce: 1. Open attached project "il2cpp-android-crash-2019.zip" 2. Make sure ILL2CPP is installed and enabled (Project S... Read more
[UWP] IL2CPP Failed to resolve System.IO.WindowsRuntimeStorageExtensions
How to reproduce: 1. Download attached project file and open "Scene" Scene 2. Switch platform to UWP and change scripting backend t... Read more
[Android][IL2CPP] Plugins returned value is different between x86 and AR...
Reproduction steps: 1) Download and open user's attached project 2) Build and run "game" scene on a device with x86 Instruction set ... Read more
IL2CPP generates incorrect result when multiplying ulong expression and ...
How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Build to iOS and run - Note that the second formula on the ... Read more
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