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Player crashes on il2cpp::os::Thread::GetCurrentThread() + 83 when shut...
How to reproduce:1. Open the attached provided in the link in the Edit section2. Build and run3. When the PLayer launches let it run... Read more
[WebGL] Lego Microgame build fails when project is inside folder named ה...
Reproduction steps:1. Create a new project using Lego Microgame inside the folder named "המחשב שלי"-- OR1. Open the attached project... Read more
[IL2CPP] Crash in UpdateAllSkinnedMeshes with Engine Code Stripping on i...
All iOS projects made with IL2CPP and Engine Code Stripping crash on startup in UpdateAllSkinnedMeshes(). Steps to reproduce:1) Crea... Read more
[IL2CPP] System.Array.Copy() corrupts data with IL2CPP
When copying arrays using IL2CPP, the results differ from the ones when using Mono compiler. Steps to reproduce:1) Open the latest a... Read more
[iOS] Crash when accessing members of IEnumerable
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.3) Deploy the project to a device via Xcode.4) Open the... Read more
[IL2CPP] Crash when accessing methods such as Type.IsAssignableFrom() fo...
Exceptions in il2cpp runtime library code when using Type.IsAssignableFrom() method for some specific types. To repro:1) Open attach... Read more
[Stripping] StateMachineBehaviour overrides not called on iOS
How to reproduce: 1. Open attached project (35509 statemachinebehaviour.zip)- Make sure that the Strip Engine Code option in the Pla... Read more
IL2CPP Does not obey Thread.Priority
IL2CPP currently does not support setting thread priorities. Read more
[UWP] Running the Player fails with access violation in unity_sequence_p...
How to reproduce:1. Open the attached "SrpTest.zip" project2. In Build settings, make sure that Script Debugging is enabled3. Set ta... Read more
[IL2CPP] Struct that contains MarshalAs attribute doesn't work with IL2C...
To reproduce:1. Open project attached by the user2. Build it for iOS or Android with IL2CPP platform ("Main" scene attached)3. Run o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Previous model to world matrix is not correctly set for ASW
- More calls are made to GC.Alloc in an HDRP Sample Template when compared to the 2022.3 stream
- Generating Light Probe lighting returns inconsistent results on a specific mesh
- Two Warnings appear for every Soft Delete Operation when Deleting Sub Assets in the Project Browser
- “Item m_LightProbeSystem not found” warning is thrown when pressing the “Open” button multiple times in the Adaptive Probe Volume component warning