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HDRP Shader Graph uses the wrong time value for interpolators when Trans...
How to reproduce:1. Open the user-attached project “InterpolatorsWrongWhenMVEnabled”2. Open the “Test” scene3. Enter the Play Mode4.... Read more
[HDRP] alpha channel doesn't mapped properly with Triplanar
With the regular Lit.shader and Triplanar feature used, the alpha channel seems to not be mapped propery, see screenshots Read more
Materials are rendered after RenderPipelineManager.endCameraRendering wh...
How to reproduce:1. Open the attached "win11_hdrp_endcamerarendering_issue" project2. Open the “OutdoorScene” and enter Play Mode3. ... Read more
[HDRP] Recorder crops the view of images and videos when recording a Tar...
How to reproduce:1. Open the attached “dynamicresolution_issue” project2. Open the OutdoorsScene3. Open the Recorder window (Window ... Read more
[Documentation] Ray Tracing Getting Started manual out of date
[https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/Ray-Tracing-Getting-Started.html] -> Re... Read more
Scene is modified after exiting Play Mode when Graphics Compositor is en...
How to reproduce:1. Open the “GraphicsCompositorDirtySceneIssue“ project2. Open the “OutdoorsScene”3. Enter Play Mode4. Exit Play Mo... Read more
UI stops rendering when WaterSurface's Caustics are enabled
How to reproduce:1. Open the “WaterSurfaceCausticsBug.zip” Project2. Open the SampleScene3. Observe the Game View4. Enable Caustics ... Read more
[2023.2] HDRP Asset Settings Helper throws a NullReferenceException
How to reproduce: Open the attached project named WaterSampleProject Open Glacier Scene located in Samples/High Definition RP/16.0.4... Read more
[APV] Streaming null reference error spam
1) Bake the scene 2) Change the Min Probe Spacing to 2 3) Bake the scene Result: Error spam, rendering breaks. Note: The repro can b... Read more
"NullReferenceException" is thrown when a Scene is loaded additively
How to reproduce:1. Open the attached project "DeleteMe1.zip"2. Open File>Build Settings…3. Enable Development Build4. Build And ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS