Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.0f1
2023.3.0a1
Issue ID
UUM-59191
Regression
No
[HDRP] HDRP discard custom renderqueue setup in ShaderGraph
in ShaderGraph there is an option to select a custom renderqueue,
it seems that if selected something else than "Auto", then the Validator of the Material Variant will automatically reset it. But the Material inspector will fix it when updated.
See more detail in slack thread:
[https://unity.slack.com/archives/C01KF6YLA68/p1702639050550719]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note:
Cannot repro the issue
Tried to upgrade the project from 21.3 to 22 but couldn't get the renderqueue to be equal to 2000 (which is the error as the correct value should be 3000)
In any case this looks more like an issue in the URP material upgrader than anything related to material variants