Search Issue Tracker
Fixed in 2022.3.18f1
Fixed in 2022.3.X, 2023.3.X
Votes
1
Found in
2022.3.15f1
2023.2.3f1
2023.3.0a17
Issue ID
UUM-58386
Regression
No
UI stops rendering when WaterSurface's Caustics are enabled
How to reproduce:
1. Open the “WaterSurfaceCausticsBug.zip” Project
2. Open the SampleScene
3. Observe the Game View
4. Enable Caustics in the Inspector of the “WaterSurface” GameObject
5. Observe the Game View again
Expected result: UI (White square) is always rendered
Actual result: UI disappears when Caustics is enabled
Reproducible with: 2022.3.15f1, 2023.2.3f1, 2023.3.0a17
Couldn’t test with: 2021.3.33f1 (WaterSurface Component not available)
Reproducible on: Windows 11
Not Reproducible on: no other environment tested
Notes:
- Also reproducible in Player
- The “Fullscreen Passthrough” setting on the Camera must be enabled
- Render Mode of Canvas must be set to Screen Space - Overlay
- in 2023.3.0a17 enabling “Fullscreen Passthrough” is enough to stop rendering UI
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment