Search Issue Tracker
Fixed in 2022.3.18f1
Fixed in 2022.3.X, 2023.3.X
Votes
1
Found in
2022.3.15f1
2023.2.3f1
2023.3.0a17
Issue ID
UUM-58386
Regression
No
UI stops rendering when WaterSurface's Caustics are enabled
How to reproduce:
1. Open the “WaterSurfaceCausticsBug.zip” Project
2. Open the SampleScene
3. Observe the Game View
4. Enable Caustics in the Inspector of the “WaterSurface” GameObject
5. Observe the Game View again
Expected result: UI (White square) is always rendered
Actual result: UI disappears when Caustics is enabled
Reproducible with: 2022.3.15f1, 2023.2.3f1, 2023.3.0a17
Couldn’t test with: 2021.3.33f1 (WaterSurface Component not available)
Reproducible on: Windows 11
Not Reproducible on: no other environment tested
Notes:
- Also reproducible in Player
- The “Fullscreen Passthrough” setting on the Camera must be enabled
- Render Mode of Canvas must be set to Screen Space - Overlay
- in 2023.3.0a17 enabling “Fullscreen Passthrough” is enough to stop rendering UI
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GitHub and GitLab "Personal Access Token" is periodically cleared while Unity Hub is running on Linux
- Attribute on Toolbar Overlay does not resolve when importing .unitypackage
- Remote repository size is not shown for GitHub repositories when expanding project details
- "Repository name" field and "slug preview" don't have correct validation and become inconsistent when unsupported characters are entered
- Package Manager throws ScriptableSingleton related errors after a package was installed while there were pending package manifest changes
Add comment