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[HDRP] When using gizmos, the disk light radius is not being updated
Reproduction: 1) Add a disc light to any project 2) Use the gizmo to increase/decrease radius Expected: radius updates in the inspec... Read more
[HDRP] Disk light has an unnecessary raytracing checkbox
Disk lights as far as I know do not have any ray tracing support, but has a checbox to include for raytracing. We should maybe gray ... Read more
[APV] Live Subdivision Preview is unstable, depending on camera position
Repro: Using the attached repro project: Add some geometry to the Scene, with an island between distinct areas. Ensure it is static.... Read more
[HDRP][Water] Discrepancy in time scale in Water system when using Recor...
Repro steps :- Open any HDRP project- Download Water sample- Open Glacier scene- Open recorder and set a custom target framerate of ... Read more
3D Sample Scene (HDRP) template tutorial Welcome Dialog pop-up doesn't a...
To reproduce:1. Create a new 3D Sample Scene (HDRP) template project2. Wait for it to load3. Observe no Welcome Dialog pop-up Expect... Read more
Custom Pass is rendered at a lower resolution when using Dynamic Resolution
Reproduction steps:1. Open the attached project “ARTIFACTS“2. Enter the Play Mode3. Select “Main Camera“ GameObject and enable “Allo... Read more
Realtime Reflection Probes in HDRP stop working and NullReferenceExcepti...
Reproduction steps:1. Open the attached “IN-55505_HDRP Probe NRE.zip“ project2. Open the “LaunchScene”3. Go to File > Build Setti... Read more
Clicking Open next to Custom Post Processing in HDRP Global Settings doe...
Steps to reproduce: 1. Open any HDRP-enabled project2. Create a new Post Processing volume asset (Assets>Create>Rendering>H... Read more
RTHandle does not scale down when scaled up
How to reproduce:1. Open the attached project "Custom Post Processing.zip"2. In the Game view window change the Display resolution t... Read more
"Maximum Cube Reflection Probes on Screen" is clamped to 64 when changin...
How to reproduce:1. Create and open a new HDRP project2. Select Assets/Settings/HDRP High Fidelity.asset3. Change "Maximum Cube Refl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS