Search Issue Tracker
Fixed
Fixed in 2022.3.22f1, 2023.2.18f1, 2023.3.0b6
Votes
0
Found in
2021.3.31f1
2022.3.10f1
2023.1.16f1
2023.2.0b12
2023.3.0a8
Issue ID
UUM-53128
Regression
No
Realtime Reflection Probes in HDRP stop working and NullReferenceExceptions are thrown in the Player log when the scene is reloaded
Reproduction steps:
1. Open the attached “IN-55505_HDRP Probe NRE.zip“ project
2. Open the “LaunchScene”
3. Go to File > Build Settings…
4. Make sure the “LaunchScene” is the first one (index 0) in the Scenes In Build pane and the “OutdoorsScene” is the second one (index 1)
5. Click on “Build And Run” (select the folder of your own choosing)
6. In the Player, press the “space” key to load the “OutdoorsScene” (might take a while sometimes)
7. Observe the “Reflection Probe” GameObject producing a very bright white reflection on the “Cube” GameObject
8. Press the “escape” key to unload the “OutdoorsScene”
9. Press the “space” key again to load the “OutdoorsScene” once more
Expected result: There is a very bright white reflection on the “Cube” GameObject (just like after the 7th step)
Actual result: There is no bright white reflection on the “Cube” GameObject and a couple of NullReferenceExceptions are thrown
Reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8
Reproduced on: Windows 11 Pro (22H2)
Not reproduced on: No other environment tested
Notes:
- NullReferenceExceptions can be seen in the internally attached “Player.log” file
- To open your own “Player.log” file, select the “Open Player Log“ option in the Console window’s More Items (⋮) menu
- Reproducible only in the Player
- Reproducible in a new project
- Reproducible with D3D11, D3D12, and Vulkan Graphics APIs (other APIs are not supported by the HDRP)
- Not reproducible with the Built-in and Universal RPs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment