Search Issue Tracker
Fixed
Fixed in 2022.3.17f1, 2023.2.5f1, 2023.3.0a19
Votes
0
Found in
2022.3.15f1
2023.2.3f1
2023.3.0a6
Issue ID
UUM-51530
Regression
No
[HDRP] When using gizmos, the disk light radius is not being updated
Reproduction:
1) Add a disc light to any project
2) Use the gizmo to increase/decrease radius
Expected: radius updates in the inspector
Result: radius and rendering is not affected
Note this will be more noticable when path tracing Disk light support lands, as shown in the second video
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Add comment