Search Issue Tracker
Fixed in 2022.3.17f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0b3
Votes
0
Found in
2022.3.15f1
2023.2.0b10
2023.3.0a15
Issue ID
UUM-51849
Regression
No
[APV] Live Subdivision Preview is unstable, depending on camera position
Repro:
Using the attached repro project:
- Add some geometry to the Scene, with an island between distinct areas. Ensure it is static.
- Add a global probe volume
- Navigate to the Rendering Debugger (Analysis > Rendering Debugger)
- Enable "Display Bricks"
- Enable "Live Subdivision"
Observe:
As the viewport is orbited, the subdivision preview will become unstable. Bricks will appear and disappear in certain camera positions
Expected:
The preview of bricks should remain consistent with geometry position, and subdivision preferences.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 2023.3):
Confirmed more stable in Unity 2023.3.0b3
Resolution Note (fix version 2023.2):
Confirmed subdivision preview is now stable in 2023.2.5f1 (381b4941466e)
Resolution Note (fix version 2022.3):
Subdivision seems stable in promoted build 2022.3.17f1 (4fc78088f837)