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Area lights fall off when rendered with path tracing
How to reproduce:1. Open the “Path Tracing bug.zip“ project2. Open the “OutdoorsScene“3. Observe the Area lights Expected result: Al... Read more
HDRP Global Settings Tracing settings are not affecting the project
How to reproduce:1. Open the user-attached project “test0728”2. Open the “SampleScene” scene4. Change the Scene View position so you... Read more
HDRP Decals in deferred rendering are visible when Forward-only shaders ...
Reproduction steps:1. Open project “HdrpFabricDecalProject.zip”2. Open “Scene”3. Enter Play mode3. Observe the Game view Expected re... Read more
[HDRP] custom pass / custom pass injection point "after opaque and sky" ...
Steps to reproduce:1. Open the attached user project "22LTS_Bug_Reporting_Project.zip"2. Open Game View3. See that the outline is dr... Read more
Memory leaks are detected when Adaptive Probe Volumes are enabled
How to reproduce:1. Open the attached “HDRP Bug Report.zip“ project2. Open the “OutdoorsScene“ Scene3. Enter Play mode Expected resu... Read more
[HDRP] Unity freezes when the Scene Camera is looking at Local Volumetri...
Steps to reproduce: 1. Open the attached project “FreezeIssue”2. Open scene Scenes/Test/Fog3. Rotate Scene camera to look at the Loc... Read more
[HDRP][Color Checker Tool] Undo does not work with the palette type drop...
Steps to reproduce:1. Open any HDRP project2. Create a Color Checker object (GameObject>Rendering>Color Checker Tool)3. Change... Read more
"DLSS Supported: False" is being logged in the "Player.log" file when bu...
Reproductıon steps:1. Open the attached "repro_IN-53530.zip" project2. Open the "OutdoorsScene" Scene3. Build the project by going t... Read more
Shadows are not visible from a distance when Alpha Clipping of the textu...
How to reproduce:1. Open the “IN-53192_3“ project2. Open the “ReproSceneAlphaClippingEnabled“ Scene3. Enter Play Mode4. Observe the ... Read more
System.ArgumentException error is thrown and flickering is seen when us...
How to reproduce:1. Open the “RequestShadowMapRendering_repro“ project2. Open the “OutdoorsScene“3. Enter Play Mode4. Observe the Co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS