Search Issue Tracker
Fixed
Fixed in 2023.1.14f1, 2023.2.0b10
Votes
0
Found in
2023.1.11f1
2023.2.0b7
Issue ID
UUM-48064
Regression
Yes
[HDRP] Unity freezes when the Scene Camera is looking at Local Volumetric Fog
Steps to reproduce:
1. Open the attached project “FreezeIssue”
2. Open scene Scenes/Test/Fog
3. Rotate Scene camera to look at the Local Volumetric Fog
Expected result: Unity doesn’t freeze
Actual result: Unity freezes for a few seconds and becomes unusable
Reproducible with: 2023.1.0a25 2023.1.11f1, 2023.2.0a23, 2023.2.0b7
Not reproducible with: 2021.3.30f1, 2022.3.8f1, 2023.1.0a24, 2023.3.0a3
Fixed in: 2023.3.0a2
Reproducible on: macOS 13.4.1 (Intel)
Not reproducible on: macOS 13.4.1 (M1 Max), Windows 10
Note: On 2021.3.30f1 Editor doesn’t freeze, but the performance is greatly impacted
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment