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[HDRP] Prefab mode context overlay in scene view doesn't cover volumetri...
Repro:1. Upgrade attached project to a version where this issue is listed as reproducible & open scene "OutdoorsScene".2. Ensure... Read more
Blending real-time shadows with the baked shadows leaves unshadowed spac...
Reproduction steps:1. Open the attached project “ShadowmaskBlend”2. Open Scene “Assets/OutdoorsScene.unity”3. In the Hierarchy, sele... Read more
[HDRP] Asset Settings Helper have settings that don't highlight
Repro: Create a new HDRP project. Go to Package Manager > High Definition RP > Samples and import Water Samples. Open one of t... Read more
[HDRP] Incorrect behavior of Dual SSS lobe with Area Light
The Dual SSS lobe for Lit Material works correctly with punctual light but exhibit a strange behavior with area light. It looks like... Read more
Memory leaks are detected when Adaptive Probe Volumes are enabled
How to reproduce:1. Open the attached “HDRP Bug Report.zip“ project2. Open the “OutdoorsScene“ Scene3. Enter Play mode Expected resu... Read more
Extra shadows appear in HDRP when Shadows Update Mode is set to On Deman...
How to reproduce:1. Open the “IN-52384_HDRP-repro.zip“2. Open the “OutdoorsScene“3. Enter Play mode Expected result: No extra shadow... Read more
Shaders "ProbeVolumeSamplingDebug" and "ProbeVolumeOffsetDebug" are inco...
Steps to reproduce: Open an empty URP project on the Editor In the Project view, go to Packages/Universal RP/Shaders/Debug Open eith... Read more
Area lights fall off when rendered with path tracing
How to reproduce:1. Open the “Path Tracing bug.zip“ project2. Open the “OutdoorsScene“3. Observe the Area lights Expected result: Al... Read more
HDRP Global Settings Tracing settings are not affecting the project
How to reproduce:1. Open the user-attached project “test0728”2. Open the “SampleScene” scene4. Change the Scene View position so you... Read more
[APV] Invalidate Probes mode of Probe Adjustment Volume conflates "Inten...
Repro: Add a Probe Adjustment Volume to a Scene Change the mode of the component to "Invalidate Probes" Observe: There is an Intensi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS