Search Issue Tracker
Fixed
Fixed in 2022.3.X, 2022.3.10f1
Votes
1
Found in
2022.3.8f1
Issue ID
UUM-47469
Regression
No
[HDRP] custom pass / custom pass injection point "after opaque and sky" still renders after volumetric fog
Steps to reproduce:
1. Open the attached user project "22LTS_Bug_Reporting_Project.zip"
2. Open Game View
3. See that the outline is drawn over the fog and thus visible over the white volumetric fog
Expected results: custom pass injection point "after opaque and sky" does not render after volumetric fog
Actual results: custom pass injection point "after opaque and sky" renders after volumetric fog
Reproducible with: HDRP 14.0.8 - 15.0.6 (2022.3.8f1, 2023.1.1f11)
Not reproducible with: HDRP 16.0.3 - 17.0.0 (2023.2.0b7, 2023.3.0a3)
Could not test on 2021.3.29f1 due to Custom Pass no longer rendering and Missing Assembly reference errors
Reproducible on: Windows 10 2H22, Apple M2 Max (User)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
Add comment