Search Issue Tracker
Fixed
Fixed in 2022.3.10f1
Votes
1
Found in
2022.3.8f1
Issue ID
UUM-47469
Regression
No
[HDRP] custom pass / custom pass injection point "after opaque and sky" still renders after volumetric fog
Steps to reproduce:
1. Open the attached user project "22LTS_Bug_Reporting_Project.zip"
2. Open Game View
3. See that the outline is drawn over the fog and thus visible over the white volumetric fog
Expected results: custom pass injection point "after opaque and sky" does not render after volumetric fog
Actual results: custom pass injection point "after opaque and sky" renders after volumetric fog
Reproducible with: HDRP 14.0.8 - 15.0.6 (2022.3.8f1, 2023.1.1f11)
Not reproducible with: HDRP 16.0.3 - 17.0.0 (2023.2.0b7, 2023.3.0a3)
Could not test on 2021.3.29f1 due to Custom Pass no longer rendering and Missing Assembly reference errors
Reproducible on: Windows 10 2H22, Apple M2 Max (User)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Water displacement fades when camera move far in worldspace.
- [Android] Crash due to running out of memory when compiling shaders for an Android build
- Crash on WindowsVideoMedia::GetVideoFrameAtIndex when importing a specific MP4 file
- Search results number in Saved Searches Panel is not properly visible when Search query is selected in light Editor mode
- OS Window is switched and errors logged when trying to access Overrides of the same Prefab in the Overrides Panel
Add comment