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Fixed

Fixed in 2022.3.10f1

Votes

1

Found in

2022.3.8f1

Issue ID

UUM-47469

Regression

No

[HDRP] custom pass / custom pass injection point "after opaque and sky" still renders after volumetric fog

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Steps to reproduce:
1. Open the attached user project "22LTS_Bug_Reporting_Project.zip"
2. Open Game View
3. See that the outline is drawn over the fog and thus visible over the white volumetric fog

Expected results: custom pass injection point "after opaque and sky" does not render after volumetric fog
Actual results: custom pass injection point "after opaque and sky" renders after volumetric fog

Reproducible with: HDRP 14.0.8 - 15.0.6 (2022.3.8f1, 2023.1.1f11)
Not reproducible with: HDRP 16.0.3 - 17.0.0 (2023.2.0b7, 2023.3.0a3)
Could not test on 2021.3.29f1 due to Custom Pass no longer rendering and Missing Assembly reference errors

Reproducible on: Windows 10 2H22, Apple M2 Max (User)
Not reproducible on: No other environment tested

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