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[HDRP][Metal] Test 8212 Full screen in HDRP_Test Project is failing
The test 8212 Full screen in HDRP_Test Project is failing is failing for the top left. Read more
[UI][HDRP] Incorrect message in the mixed lighting mode infobox
Steps to repro:1. Create the new HDRP project;2. Open the 'SampleScene' scene;3. In the Lighting window under the Mixed lighting fol... Read more
[HDRP APV] Realtime cell update does not perform the culling process pro...
As discussed with Adrien, there are 2 culling steps. The second step that is to remove cells that have no bricks inside is not perfo... Read more
[HDRP] Local Volumetric Fog scroll animation does not work
Does not repro on 2021.3.5f1, 2023.1.0a4 Steps to repro: 1) Open attached project 2) Make sure scene view's Always refresh is enable... Read more
Clamping is behaving wrong for quality ray tracing global illumination
Clamping is behaving wrong for quality ray tracing global illumination Read more
[HDRP] DoF in half or quarter resolution results in cropped frame
Repro steps :- Open attached project (or any project)- Open scene called "Outside"- Set focus mode of dof in volume to Manual Expect... Read more
[HDRP][DXR] Manually building RTAS prevent automatic building in the nex...
Repro steps :- Open attached project- Build project and run exe- Once in the first scene (outside) notice the reflection of the grou... Read more
Decal count causes assert when it goes over the max light limit
[https://forum.unity.com/threads/argumentexception-when-rendering-lots-of-runtime-lights-w-o-shadows.1462619/#post-9737638] Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS