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[HDRP][Metal] Test 8212 Full screen in HDRP_Test Project is failing
The test 8212 Full screen in HDRP_Test Project is failing is failing for the top left. Read more
[UI][HDRP] Incorrect message in the mixed lighting mode infobox
Steps to repro: 1. Create the new HDRP project; 2. Open the 'SampleScene' scene; 3. In the Lighting window under the Mixed lighting ... Read more
HDRP: Temporal antialiasing makes selection outline flicker in scene view
Tested on HDRP 7.1.1 / 7.1.5 / 7.1.6 / 7.1.7 / 8.0.1 Can repro on any version from 2019.3+ Simple repro steps is : - Create a new ... Read more
[HDRP] Mesh filter warnings in HDRP material sample project. They appear...
1) Download HDRP materials sample project via Package manager 2) Open the MaterialSamples scene 3) Notice warnings. If no warnings a... Read more
[HDRP] Some HDRP sample scenes have black pixely artefacts around object...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
Setting Particle Emission Intensity to infinity makes the whole Scene Vi...
Reproduction steps: 1. Open the User's attached "2021.2-HDRP.zip" project 2. In the Hierarchy select the Cloner GameObject 3. In its... Read more
HDRP Volumetric Fog jitters when moving the Camera
How to reproduce: 1. Open the attached project “FogJitterFinale“ 2. Open the Scene “Test“ (Assets) 3. Place the Scene and Game vi... Read more
[HDRP] Scene view flickers, shows rendered image from material preview
Steps to repro: 1. open repro project 2. Open a scene 3. In project tab, select a material 4. In inspector tab, grab the slider for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow