Search Issue Tracker

0
votes
By Design

SRP Render is called when the SRP asset is null in the Graphic settings

HD RP

-

Jan 10, 2020

-

Version/s:

We first look at the quality settings, and if it is null fall back to the graphics settings. This is intended behaviour and by design. Read more

0
votes
Fixed

[HDRP] High Definition RP Config (7.1.8) is unavailable due to which HDR...

HD RP

-

Jan 22, 2020

-

Version/s: 2020.1.0a20

High Definition RP Config (7.1.8) is missing which has dependency with HDRP package (7.1.8) due to which HDRP is unusable along with... Read more

0
votes
Fixed

[HDRP] [Vulkan] Player doesn't render HDRP template scene if there are o...

HD RP

-

Jan 23, 2020

-

Version/s: 2020.1.0a10, 2020.1.0a20

Steps: 1. Create new project with HDRP template 2. Open package manager > HDRP (high-definition render pipeline) > update to latest ... Read more

0
votes
Fixed

[HDRP][D3D12] "generating mipmaps for array textures is not yet supporte...

HD RP

-

Jan 24, 2020

-

Version/s: 2019.2, 2019.3, 2019.3.0f6

On creating a new project with HDRP template and switching graphics API to D3D12, "generating mipmaps for array textures is not yet ... Read more

1
votes
Not Reproducible

[HDRP] Spotlight's intensity unit changes when changing shape from cone ...

HD RP

-

Jan 28, 2020

-

Version/s:

Spotlight's intensity unit changes when changing shape from cone to pyramid when using EV100 unit. Cone and pyramid shapes should s... Read more

8
votes
Duplicate

[HDRP][macOS] Depth of Field effect becomes black in Game view when Focu...

HD RP

-

Feb 04, 2020

-

Version/s: 2019.3.0b6, 2019.3.0f6, 2020.1

Reproduction steps: 1. Create an HDRP project 2. In the Hierarchy window select "Post Process Volume" GameObject 3. In the Inspector... Read more

0
votes
Fixed

[HDRP] Template project has emissive wood material

HD RP

-

Feb 13, 2020

-

Version/s: 2019.3.1f1

This has been fixed before and now happening again. Confuses users. See the attached image The issue becomes prominent when people ... Read more

0
votes
Fixed

Ray tracing shaders don't fetch vertex color. The resulting color is black.

HD RP

-

Mar 03, 2020

-

Version/s:

Feature needs to be backported to 2020.1 Affect all versions, was just not implemented. Repro steps : - Open test project - Open... Read more

0
votes
Fixed

[HDRP] Mac. Subsurface scattering materials render black

HD RP

-

Mar 09, 2020

-

Version/s: 2019.3.4f1

Reproduction: 1) Open package manager 2) Click on HDRP 3) Import project Shader Graph Sample 4) Open scene called SampleScene Expe... Read more

0
votes
Fixed

Stylesheet can be garbage collected but still tried to be used in UIElement

HD RP

-

Mar 18, 2020

-

Version/s: 2019.3.0a12

When the "Look Dev" window is opened and the High Definition RP package is upgraded from 7.1.8 to 7.2.0/7.2.1 , causes the editor to... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.