Search Issue Tracker
Viewport is incorrect in a custom pass running in AfterPostProcess when ...
Bug from the forum: https://forum.unity.com/threads/viewport-is-incorrect-in-a-custom-pass-running-in-afterpostprocess-when-using-dy... Read more
[HDRP][macOS] Depth of Field effect becomes black in Game view when Focu...
Reproduction steps:1. Create an HDRP project2. In the Hierarchy window select "Post Process Volume" GameObject3. In the Inspector wi... Read more
Lightmaps dropped on Editor restart when using Auto and HDRP
Repro:01) Download attached repro project AutoBake_HDRPIssue.zip02) Open using the above editor version.03) Open the Scene Lightprob... Read more
Shadow artifacts when Filtering Quality of Shadows under Lighting in HDR...
Reproduction steps:1. Open the user's attached project "tessTest.zip"2. Focus on "Plane", "Plane (1)", or "Plane (2)" in the Hierarc... Read more
[UI][HDRP] Incorrect message in the mixed lighting mode infobox
Steps to repro:1. Create the new HDRP project;2. Open the 'SampleScene' scene;3. In the Lighting window under the Mixed lighting fol... Read more
[HDRP] Lens Flare, flares flipped for multiple elements with auto rotate...
Create a lens flare asset with multiple elements using rotation and notice the flares are flipped when selecting the auto rotate par... Read more
[HDRP] Diffusion Profile List loses references when project is reopened
Steps to reproduce:1. Create a new HDRP project2. Create a Diffusion Profile3. Assign it to a Lit Subsurface Scattering material4. C... Read more
[HDRP] Basic Indoors template Scene is completely white when loaded with...
How to reproduce:1. Open new HDRP project2. Open new "File -> New Scene -> Basic Indoors (HDRP)" Scene Expected result: The Sc... Read more
Decal count causes assert when it goes over the max light limit
[https://forum.unity.com/threads/argumentexception-when-rendering-lots-of-runtime-lights-w-o-shadows.1462619/#post-9737638] Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC