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[HDRP] Console errors when selecting an object that has a child object c...
Steps to reproduce: 1. Create an empty Game Object2. Create an empty child Game Object under the object from step 13. Add a Reflecti... Read more
HDRP default frame settings are not updating in the Inspector window whe...
Reproduction steps:1. Open the attached project “HDRPProject”2. Open the “Assets/Scenes/SampleScene” scene3. Select the MainCamera G... Read more
[HDRP] Motion blur produces artifacts in the template
There are some strange artifacts when turning the camera in playmode. In case this is not a bug, but settings for Motion Blur need t... Read more
Material is not rendered properly in Material Preview when "Probe Volume...
Reproduction steps:1. Open the attached “Test Project” project2. Select “Assets/SampleSceneAssets/Materials/ConcreteMatteGrey_Mat“ M... Read more
Non-metallic object gets blown out from sky reflection when using APV an...
Reproduction steps:1. Open the "IN-43986.zip" project2. Open "Assets/Scenes/SampleScene"3. In the Scene view, observe the "NonMetall... Read more
[HDRP] Local Volumetric Fog scroll animation does not work
Does not repro on 2021.3.5f1, 2023.1.0a4 Steps to repro: 1) Open attached project 2) Make sure scene view's Always refresh is enable... Read more
Ray Tracing Reflection Denoiser Is Partially Broken
The Reflection denoiser doesn't work properly In full resolution mode for surfaces with a roughness > 0.5 In half resolution mode Read more
Dynamic resolution broken with custom pass
Context: [https://github.com/alelievr/HDRP-Custom-Passes/issues/32] Repro steps:- Download the HDRP Custom Pass repo - Open the scen... Read more
Editor visual glitches appear when moving GameObject with Reflection Pro...
Reproduction steps:1. Open the attached "GlitchRepro" project2. Open “Assets”/Scenes/SampleScene.unity scene3. In the Hierarchy wind... Read more
Shader Graph with a Baked GI node flickers when Probe Volumes and TAA ar...
How to reproduce:1. Open the user-attached project “Bug Report”2. Open the “SampleScene” scene3. Make sure the TAA is enabled on the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS