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[HDRP] Objects Motion Vector pass not enabled with SG in certain cases
Steps to reproduce 1) Create an empty HDRP project 2) Create SG Lit and a material instance off of it 3) Click on Add Precomputed Ve... Read more
Volumetric Clouds change to bright unnatural colors when certain Shape p...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/OutdoorsScene.unity" scene3. Enter the Play Mode4. ... Read more
"Use Optimal Settings" for DLSS in combination with smoothness settings ...
Reproduction steps:1. Open user attached project2. Open the "DLSS_SSR" scene3. Press Play4. Look around by dragging RMB in Game View... Read more
Prefabs using "Hybrid Convert To Entity" component are visible in the Ga...
How to reproduce:1. Open project "CubeGameView.zip"2. Enter Play Mode3. Observe the Game view Expected result: Cube is not in the Ga... Read more
[HDRP] Switching back & forth the up direction f the light anchor when t...
See attached video. Repro steps:- Add a light anchor component to a light- Optionally, assign an object to the Anchor Position Overr... Read more
GameObjects are shifted in Game view when DLSS is enabled
How to reproduce:1. Open the “DLSS_Camera_Issue” project2. Open the “Assets/SunFlaresHDRP/Scene”3. Enter Play Mode4. Observe the Gam... Read more
Editor visual glitches appear when moving GameObject with Reflection Pro...
Reproduction steps:1. Open the attached "GlitchRepro" project2. Open “Assets”/Scenes/SampleScene.unity scene3. In the Hierarchy wind... Read more
Mac on 2023.1.0a20 is unusable, issues with constant buffers
Reproduction: 1) Open a new HDRP outdoor scene Result: flickering, sometimes even full mac freeze into booting. More info: Does not ... Read more
HDRI is seen from the inside of an object when using reflective surfaces
Reproduction steps:1. Open project “IN-28095_HDRP Test 2”2. Open scene “Cube Test w Pines“3. Enable “Mirrorted Cube” GameObject4. En... Read more
Ray Tracing Reflection Denoiser Is Partially Broken
The Reflection denoiser doesn't work properly In full resolution mode for surfaces with a roughness > 0.5 In half resolution mode Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS