Search Issue Tracker
Fixed
Fixed in 2021.3.11f1, 2022.1.18f1, 2022.2.0b8, 2023.1.0a8
Votes
0
Found in
2022.1.13f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-2331
Regression
No
"Use Optimal Settings" for DLSS in combination with smoothness settings for "Screen Space Reflections" causes white flickering
Reproduction steps:
1. Open user attached project
2. Open the "DLSS_SSR" scene
3. Press Play
4. Look around by dragging RMB in Game View
Expected result: No white flickering is observed
Actual result: White flickering is present
Reproducible with: 2021.3.3f1, 2022.1.2f1, 2022.2.0a15
Could not test with: 2019.4.39f1, 2020.3.34f1 (DLSS is not introduced in these versions)
Reproduced on: Windows 10
Note: To successfully reproduce the issue "Smoothness Fade Start" and "Minimum Smoothness" in the "Screen Space Reflection" tab of the Volume component should be set to 1. A possible workaround to this issue could be setting DLSS mode in the Camera component to "Ultra Performance". The issue is also less noticeable in the "Maximum Performance" mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment