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HDRP Wizard doesn't fix default built-in materials
How to reproduce:1. Open or create any built-in RP project2. Add a 3D Cube to the scene3. Open package manager and install "High Def... Read more
[HDRP] Objects Motion Vector pass not enabled with SG in certain cases
Steps to reproduce 1) Create an empty HDRP project 2) Create SG Lit and a material instance off of it 3) Click on Add Precomputed Ve... Read more
[HDRP][RTX] RTR does not seem to reflect what they should in a player
Repro steps :- Open attached project (HDRP template)- Open scene called "SampleScene"- Make sure that RTR shows the unity ball in th... Read more
[HDRP APV] Realtime cell update does not perform the culling process pro...
As discussed with Adrien, there are 2 culling steps. The second step that is to remove cells that have no bricks inside is not perfo... Read more
Rendering artifacts are produced when Physically Based option is enabled...
How to reproduce:1. Open the attached project "Physical-DoF.zip"2. Open the "DOFTest" Scene3. Enter the Play mode Expected result: T... Read more
Material is not rendered properly in Material Preview when "Probe Volume...
Reproduction steps:1. Open the attached “Test Project” project2. Select “Assets/SampleSceneAssets/Materials/ConcreteMatteGrey_Mat“ M... Read more
[HDRP] Debug Reset button does nothing in context of APV
Change any APV debug setting and hit Reset Expected: Settings are reset Result: Nothing is reset Read more
[HDRP] HDRP discard custom renderqueue setup in ShaderGraph
in ShaderGraph there is an option to select a custom renderqueue, it seems that if selected something else than "Auto", then the Val... Read more
[HDRP][Water] `Annotation not found` logged when selecting object with W...
Steps to reproduce: Open a new HDRP project Enable Water in Project Settings>Quality>HDRP>Rendering>Water Enable Water i... Read more
Clicking Open next to Custom Post Processing in HDRP Global Settings doe...
Steps to reproduce: 1. Open any HDRP-enabled project2. Create a new Post Processing volume asset (Assets>Create>Rendering>H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS