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Material variants don't apply Tint when using Mask Component
How to reproduce: 1. Open the user's attached project "URP Testing.zip" Expected result: Image GameObjects with red tint Material a... Read more
Shader warnings are thrown when opening and entering Play Mode in the HD...
How to reproduce: 1. Create a new HDRP Sample Scene Template project 2. Enter the Play Mode 3. Check the Console Expected results: ... Read more
[HDRP] Unity Editor Crashes due to Path Tracing CheckDirtiness when Prev...
Reproduction steps: 1. Open attached project "HDRP test" 2. Open Game view 3. Go to VAC -> Champion Preview 4. At the opened Champio... Read more
[HDRP] APV debug mode Validity Over Dilation Threshold doesnt take touch...
Im not certain if its a problem with the debug mode or the touchup volume itself. Repro: 1) Open Spotlight Tunnel project apv branc... Read more
[HDRP] Sun lensflare incorrectly occluded in template
Version tested: 2022.2.0a13 + HDRP from trunk Steps to reproduce: 0) Create an HDRP template 1) Walk into the interior parts and l... Read more
Shadow artifacts when Filtering Quality of Shadows under Lighting in HDR...
Reproduction steps: 1. Open the user's attached project "tessTest.zip" 2. Focus on "Plane", "Plane (1)", or "Plane (2)" in the Hiera... Read more
Volumetric fog denoising mode "Gaussian" adds square artifacts.
With certain fog setup, the volumetric denoising option "Gaussian" reduces the quality of the fog by adding filtering artifacts in t... Read more
Build And Run fails in HDRP projects
Reproduction steps: 1. Open the user's attached project "Fun Game.zip" 2. Build and Run the project Expected result: Build succeeds... Read more
[Linux] HDRP Core template segfaults and crashes silently on launch SIGSEGV
Reproduction steps: 1. Create a new HDRP Core template Expected result: the project launches Actual result: the project crashes sil... Read more
[HDRP] 120KB of GC and slow performance when calling Camera.Render()
Reproduction steps: 1. Open the user's attached project 2. Select File > Build and Run 3. Open Window > Analysis > Profiler 4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Linux][Mono] Crash on mono_exception_walk_trace when entering the Play Mode
- Memory usage rapidly increases when capturing a GameObject with a Line Renderer Component using Texture2D.ReadPixels
- Texture streaming causes all textures to be point filtered in Player when using Direct3D12 API
- [DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngine.Experimental.Rendering.RayTracingMode.DynamicGeometry
- RegisterValueChangeCallback is not called when changing the PropertyField value