Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
1408537
Regression
No
Volumetric fog denoising mode "Gaussian" adds square artifacts.
With certain fog setup, the volumetric denoising option "Gaussian" reduces the quality of the fog by adding filtering artifacts in the fog.
Repro steps:
- Open the scene "VolumetricFilterIssue" scene in the package attached
- Set the camera to look at an edge of the fog with a scale of 5x in the game view to view more clearly the issue.
- Toggle the denoising mode between "Gaussian" and None and observe changes in the scene view
- When using Gaussian, we can see square artifacts in the fog.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
When Gaussian is enabled, fetching from V-Buffer has "quadratic construction" disabled (in AtmosphericScattering.hlsl, line 280). This is because the quadratic construction is quite expensive doing 4x 3D texture fetches upon V-Buffer sampling and we don't want the added overhead on top of the Gaussian filter.