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[XR][HDRP] Planar Reflection Probe's reflection is misaligned for both e...
Reproduction steps:1. Open the user's attached "hdrpportalvr-main.zip" project2. Load the "PlanarReflectionProbBug" scene3. Enter Pl... Read more
[Post Processing Stack] Changing the Layer of a Post Process Volume earl...
How to reproduce:1. Open the attached project named "PPv2Bugs(2).zip"2. Open either "Case 1 - Early Layer Change" or "Case 2 - Late ... Read more
Setting Particle Emission Intensity to infinity makes the whole Scene Vi...
Reproduction steps:1. Open the User's attached "2021.2-HDRP.zip" project2. In the Hierarchy select the Cloner GameObject3. In its In... Read more
Materials with the HDRP/Decal shader are updated when the Scene is saved
Reproduction steps:1. Open the user's attached "PlasticBug.zip" project2. Make sure you enabled the "Manual Checkout for Unity Asset... Read more
[HDRP] 120KB of GC and slow performance when calling Camera.Render()
Reproduction steps:1. Open the user's attached project2. Select File > Build and Run3. Open Window > Analysis > Profiler4. ... Read more
[Linux] HDRP Core template segfaults and crashes silently on launch SIGSEGV
Reproduction steps:1. Create a new HDRP Core template Expected result: the project launchesActual result: the project crashes silent... Read more
Sky becomes completely dark when Emission is changed quickly
Reproduction steps:1. Open the user's project2. Open the Game view3. Select "Directional Light" in the Hierarchy window4. In the Ins... Read more
[HDRP] NullReferenceExceptions thrown while having Count Rays enabled in...
How to reproduce:1. Create new HDRP project2. Enter Play Mode3. Open Rendering Debugger from Window>Analytics4. In side panel sel... Read more
[HDRP] Basic Indoors template Scene is completely white when loaded with...
How to reproduce:1. Open new HDRP project2. Open new "File -> New Scene -> Basic Indoors (HDRP)" Scene Expected result: The Sc... Read more
Material variants don't apply Tint when using Mask Component
How to reproduce:1. Open the user's attached project "URP Testing.zip" Expected result: Image GameObjects with red tint Material app... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used