Search Issue Tracker

0
votes
Duplicate

[DrawMeshInstanced] Instanced meshes disappear when attaching FrameDebug...

Graphics - LowLevel

-

Jun 22, 2017

-

Version/s: 2017.2.0b1

Steps to repro: 1. Open attached project and '02_RocksScene'; 2. Go to Build Settings (File -> Build Settings); 3. Check 'Developme... Read more

1
votes
Not Reproducible

Graphics.DrawMeshInstanced merges incompatible batches when overriding m...

Graphics - LowLevel

-

Oct 12, 2018

-

Version/s: 2018.3.0b5

Steps to reproduce: 1. Open the attached project 2. Make sure that Assets/material is using TestShader and that GPU Instancing is en... Read more

5
votes
By Design

Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profil...

Graphics - LowLevel

-

Dec 11, 2018

-

Version/s: 2018.3.0f1, 2019.1.0a13, 2019.4, 2020.1, 2020.2

Steps to reproduce: 1. Open a new project 2. Turn off vSync (Project Settings > Quality > Other > VSync Count > Don't Sync) 3. Open ... Read more

0
votes
Won't Fix

[Linear] Background of splashscreen drawn with API doesn't show up

Graphics - LowLevel

-

Jan 17, 2019

-

Version/s: 2019.2.0a1

To reproduce: 1. Open attached project 2. Build and run 3. Notice that first splash screen has background image (it's drawn on star... Read more

9
votes
Won't Fix

Editor crashes with GfxDeviceD3D11Base::CopyRenderSurfaceDesc after chan...

Graphics - LowLevel

-

Feb 16, 2019

-

Version/s: 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open new Unity project 2. Unplug the laptop from charging 3. Turn on Battery Boost on GeForce Experience 4. Cha... Read more

3
votes
Won't Fix

[2D] Instancing is broken when scene objects have custom properties set ...

Graphics - LowLevel

-

Jul 29, 2019

-

Version/s: 2017.4.0f1, 2018.2.21f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("2D_Instancing_Bug_-_2018.2.zip") 2. Open the repro scene ("SampleScene") 3. Open th... Read more

0
votes
By Design

Materials do not get batched when GPU Instancing is enabled and Texture2...

Graphics - LowLevel

-

Sep 23, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

How to reproduce: 1. Open attached project "GPUInstancing.zip" and scene "SampleScene" 2. Enter Playmode 3. Observe Scene view -> S... Read more

6
votes
Fixed

Static batching changes Normal map on GameObjects when negative values a...

Graphics - LowLevel

-

Dec 13, 2019

-

Version/s: 2017.4, 2019.3.0f3, 2020.2

How to reproduce: 1. Open the attached "1205209.zip" project 2. Open the SampleScene Scene 3. Enter Play Mode 4. Observe the two Cub... Read more

1
votes
Fixed

[URP] Image on the secondary display with a different resolution is stre...

Graphics - LowLevel

-

Dec 15, 2019

-

Version/s: 2019.2, 2019.3, 2020.1, 2020.1.0a16

How to reproduce: 1. Open the attached project named "Case_1205574" 2. Build and run the project 3. Observe the Game windows on both... Read more

0
votes
Fixed

Mesh skinning with cloth distort when using a Float16 vertex attribute

Graphics - LowLevel

-

Jan 30, 2020

-

Version/s: 2019.3, 2019.3.0f6, 2020.1

Steps to reproduce: 1. Open user's attached project "NonFloat32AttributeSkinningIssue-2019.3.zip" 2. Enter Play mode with SampleScen... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.