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[DrawMeshInstanced] Instanced meshes disappear when attaching FrameDebug...
Steps to repro: 1. Open attached project and '02_RocksScene';2. Go to Build Settings (File -> Build Settings);3. Check 'Developme... Read more
Incorrect preview when picking color with the pipette
Reproduction steps:1. Open the user's attached project and "Waiting Room" scene2. Select the "Button" game object in the hierarchy3.... Read more
Frame Debugger doesn't work when using Camera.SetTargetBuffers
Reproduction steps:1. Download and open the attached "FrameDebuggerSetTargetBuffers" project2. Open the "TestCase" scene3. Enter Pla... Read more
Editor crashes on CompressedMesh::Compress when using VertexAttributeFor...
Reproduction steps:1. Open the attached "MeshCompressionCrash.zip" project2. Right-click on the "face.fbx" in the Project window to ... Read more
Color transformation values behaves differently after performing arithme...
How to reproduce it:1. Open the attached project "New Unity Project (5).zip"2. Load the "SampleScene"3. Enter the Play Mode4. Observ... Read more
Project crashes when calling CommandBuffer.SetGlobalConstantBuffer with ...
How to reproduce:1. Open attached project "CommandBufferNullCrash.zip" and scene "SampleScene"2. Enter Play Mode3. Observe the crash... Read more
Incorrect buffer values when computing shaders on AMD
Reproduction steps:1. Download and open the "computeBuffers.zip" project2. Build the project3. Open the built project with "RenderDo... Read more
Static batching changes Normal map on GameObjects when negative values a...
How to reproduce:1. Open the attached "1205209.zip" project2. Open the SampleScene Scene3. Enter Play Mode4. Observe the two Cube Ga... Read more
Static Batching is inconsistent with the Editor when used in Player Build
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the text in... Read more
[RTX] Editor crashes on Scene change when RayTracingAccelerationStructur...
How to reproduce:1. Open the user's attached "BuiltinRTXTest.zip" project2. Make sure Scene view is visible3. Open the "SampleScene"... Read more
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