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131
votes
Fixed

"In order to call GetTransformInfoExpectUpToDate..." error message appea...

Graphics - General

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Apr 06, 2017

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Version/s: 5.6.0f3

How to reproduce: 1. Create a new project 2. Change "Directional Light" type from Directional to Spot, make sure that it's Shadow ... Read more

57
votes
Fixed

Enabling Mesh Renderer during rendering causes error in Console tab

Graphics - General

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Apr 03, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1) Download attached project 'MeshRendererError.zip' and open in Unity 2) Open scene 'ReproScene' and press Pla... Read more

18
votes
Fixed

'Assertion failed: m_HandleManager.IsValidHandle (renderer.m_Handle)' er...

Graphics - General

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May 18, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by user (SMR.zip) 2. Open "Repro" scene 3. Enter Play mode 4. Observe console Expected... Read more

21
votes
Fixed

Errors message at editor play

Graphics - General

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Feb 10, 2017

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Version/s: 5.6.0b8

Errors message at editor play Repros: open scene1 press play in the editor and see following errors in the console: In order to ... Read more

17
votes
Duplicate

Occlusion matrix doesn't start at the same location as the clipping plane

Graphics - General

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Jan 20, 2017

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Version/s: 5.6.0b1

Reproduction steps: 1. Create a new project 2. Create a camera in a scene with occlusion culling baked. 3. Go to Occlusion > Visual... Read more

12
votes
Fixed

Texture Arrays work incorrect (only one Texture is displayed) in Standal...

Graphics - General

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Apr 07, 2017

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Version/s: 5.6.0f3

Reproduction Steps: 1. Open User's project 2. Open "Example" scene 3. Notice how texture looks 4. Build to standalone and run 5. Not... Read more

33
votes
Fix In Review

Unloading an AssetBundle that contains a material causes a call to FindO...

Graphics - General

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Jul 27, 2017

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Version/s: 5.6.2p1, 2017.4, 2018.4, 2019.3

Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Open profiler and select CPU usage section 4. Click "L" button ... Read more

13
votes
By Design

Resources.UnloadUnusedAssets unloads textures that are only referenced b...

Graphics - General

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Jul 04, 2017

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Version/s: 5.6.1p3

When using a MaterialPropertyBlock to set a texture for a material, if the texture not referenced somewhere else, it gets unloaded w... Read more

11
votes
Fixed

[DrawMeshInstanceIndirect] Wrong computeBuffer being passsed to consecut...

Graphics - General

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Dec 24, 2016

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Version/s: 5.6.0b1

Steps to reproduce: 1. Open the attached project (CharacterInstancing (u5.6.0b1).zip) 2. Open the Assets/AnimationMatrixGpu/AniMatri... Read more

0
votes
Fixed

Regression: Changing color for Renderer.material from script doesn't wor...

Graphics - General

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Nov 03, 2016

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Version/s: 5.6.0a2

Regression - this works fine in 5.5.0b11 When you try to change color of the material for the sprite from code "GetComponent<Render... Read more

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