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Crash on generating lighting in a scene with meshes that doesn't have UVs
Reproduction steps:1. Open the project attached by the user2. Open "chillroom broken"3. Click "Generate Lighting" in the Lighting Wi... Read more
'Could not create texture' error is shown after importing texture
Steps to repro: 1. Open attached project;2. In the Project folder multiselect four Rock texture files by using Shift-click;3. Right ... Read more
Halo is rendered after OnPostRender (5.4 regression)
Halo is rendered after OnPostRender, resulting in Halos not being affected by image effects. Steps to reproduce:1) Open the attached... Read more
Unity does not warn the user about invalid usage of DrawProcedural with ...
Steps to reproduce:1. Open the attached project (MissingWarning.zip)2. Open the Assets/DefaultScene.unity scene3. Play the scene4. O... Read more
[Vulkan] Spline based particles behave incorrectly, and differ to DX11
Spline based particles (and quite a few others from this pack) function differently on VK to DX11. 1. Open attached project2. Open s... Read more
[Metal][macOS] Incorrect shading on a specific 'grid' shader when metal ...
To reproduce: 1. Open repro project2. Open 'Main' scene3. Open game view4. Enable/disable metal Expected: game view should be the sa... Read more
Render texture enum can lose users data
If a user has set specific texture format for working on a platform other than the one they are developing the RenderTexture asset c... Read more
'The texture wasn't created with the UAV usage flag set' error is throw...
How to reproduce:1. Open the attached 'project-1231790.zip' project2. Load the 'Main Scene' scene3. In the Hierarchy window select '... Read more
Dynamic Meshes Built using Native Buffer causing unity to crash
Steps to reproduce:1. Make sure you have a system with Oculus VR support and device connected2. Open QA attached project3. Press pla... Read more
Scrolling second texture tiling and offset value constantly with animati...
The repo scene has the animation to scroll the 2 layers of texture's tiling and offset values on material, with constant speed (line... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS