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0
votes
Won't Fix

Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...

Graphics - General

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Mar 01, 2020

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Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more

0
votes
Fixed

'Could not create texture' error is shown after importing texture

Graphics - General

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May 10, 2017

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Version/s: 2017.1.0b4

Steps to repro: 1. Open attached project; 2. In the Project folder multiselect four Rock texture files by using Shift-click; 3. Rig... Read more

0
votes
Duplicate

Halo is rendered after OnPostRender (5.4 regression)

Graphics - General

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May 03, 2017

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Version/s: 5.5.3p2

Halo is rendered after OnPostRender, resulting in Halos not being affected by image effects. Steps to reproduce: 1) Open the attach... Read more

0
votes
Won't Fix

Unity does not warn the user about invalid usage of DrawProcedural with ...

Graphics - General

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May 03, 2017

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Version/s: 5.5.1p4

Steps to reproduce: 1. Open the attached project (MissingWarning.zip) 2. Open the Assets/DefaultScene.unity scene 3. Play the scene ... Read more

0
votes
Not Reproducible

[Vulkan] Spline based particles behave incorrectly, and differ to DX11

Graphics - General

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May 04, 2017

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Version/s: 2017.1.0b1

Spline based particles (and quite a few others from this pack) function differently on VK to DX11. 1. Open attached project 2. Ope... Read more

0
votes
Not Reproducible

[Metal][macOS] Incorrect shading on a specific 'grid' shader when metal ...

Graphics - General

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Apr 07, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open repro project 2. Open 'Main' scene 3. Open game view 4. Enable/disable metal Expected: game view should be t... Read more

0
votes
Fixed

Render texture enum can lose users data

Graphics - General

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Jan 11, 2019

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Version/s:

If a user has set specific texture format for working on a platform other than the one they are developing the RenderTexture asset c... Read more

0
votes
Duplicate

Editor crashes on Mesh::UpdateSubMeshVertexRange when calling Mesh.SetSu...

Graphics - General

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Mar 04, 2020

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Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in the Hie... Read more

0
votes
Not Reproducible

Dynamic Meshes Built using Native Buffer causing unity to crash

Graphics - General

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Apr 19, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Make sure you have a system with Oculus VR support and device connected 2. Open QA attached project 3. Press ... Read more

0
votes
Fixed

Scrolling second texture tiling and offset value constantly with animati...

Graphics - General

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May 08, 2017

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Version/s: 2017.1.0b4

The repo scene has the animation to scroll the 2 layers of texture's tiling and offset values on material, with constant speed (line... Read more

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