Search Issue Tracker

0
votes
Not Reproducible

[Metal][macOS] Incorrect shading on a specific 'grid' shader when metal ...

Graphics - General

-

Apr 07, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Open repro project2. Open 'Main' scene3. Open game view4. Enable/disable metal Expected: game view should be the sa... Read more

0
votes
Fixed

List exceeds maximum array size (1024) when using Material.SetFloatArray...

Graphics - General

-

May 04, 2017

-

Version/s: 5.6.0p3

Steps to reproduce:1. Download GlobalTest.zip and open "TrySetWithListScene" scene2. Enter play mode3. Check console Expected result... Read more

2
votes
Fixed

Animation Preview in the Inspector window is distorted

Graphics - General

-

May 08, 2017

-

Version/s: 5.6.0p4

To reproduce: 1. Download attached project "Animation Preview Bug.zip" and open in Unity2. Open "Test" scene3. Select New Animation.... Read more

0
votes
Won't Fix

'Selection Outline' causing scene view to look completely different comp...

Graphics - General

-

Feb 03, 2018

-

Version/s: 5.6.4f1

Steps to reproduce:1. Open QA attached project2. Compare scene view to game view while toggling 'Selection Outline' (Scene view -&gt... Read more

0
votes
Fixed

Camera Viewport Rect and Depth causes rendering issues with multiple Cam...

Graphics - General

-

Jun 23, 2017

-

Version/s: 5.6.1p2

A regression since 5.6.The first Camera has Clear Flags set to Skybox.The second and third Camera has Clear Flags set to Depth only.... Read more

0
votes
By Design

When Texture2D has TextureFormat.RGBAHalf, the mesh moving is not smooth

Graphics - General

-

May 24, 2017

-

Version/s: 5.6.1f1

Reproduction steps:1. Open the attached project "case_914339-smaller.zip";2. Open the scene "test";3. Enter Play mode and observe th... Read more

0
votes
Fixed

[Vulkan] Texture loaded using Texture2D.Load has purple tint when using ...

Graphics - General

-

Jul 31, 2017

-

Version/s: 5.6.2p3

When using linear color space textures loaded using Texture2D.Load has a purple tint. They look fine when using gamma color space or... Read more

0
votes
Won't Fix

SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl

Graphics - General

-

May 16, 2017

-

Version/s: 5.6.0p4

Steps to reproduce:1. Download and open the attached project(oc link)2. Set API to DirectX113. Open Scene test_virtual_terrain4. Ent... Read more

4
votes
Fixed

Editor does not save font asset "fallback Reference" properly, which pre...

Graphics - General

-

May 16, 2017

-

Version/s: 5.6.0p4

To reproduce:1. Open attached project "Font Fallback Test.zip"2. Open "init" scene.3. There are 4 different examples of text. 3rd ex... Read more

0
votes
Fixed

Built game crash when Instancing is enabled on Material

Graphics - General

-

May 16, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Download attached project "sp2_cutdown.zip" and open in Unity2. Open "crash" scene3. Build and Run the project on W... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.