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0
votes
Postponed

Batching ignores flipped objects

Graphics - General

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps1. Open "Test" project2. Open "scene" scene3. Play sceneTake a look at "Flipped Parent" ... Read more

0
votes
Fixed

[GLES] Scene view is not rendered if gles forced

Graphics - General

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Jun 25, 2015

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Version/s: 5.2.0a4

1. Open project.2. Notice that scene view is black. Read more

0
votes
Fixed

Light CommandBuffer global shader properties regression in 5.2

Graphics - General

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Aug 18, 2015

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Version/s:

Looks like multi-threading preparations of shadow map rendering has broken the ability to set globals from shadowmap related command... Read more

0
votes
Fixed

[Graphics] Too dark screen on DX11 when non-native fullscreen resolution...

Graphics - General

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Jun 10, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open the attached project2. Build the project for Windows standalone3. Run the project, select the resolution... Read more

0
votes
Fixed

5.4b5 Internal: RenderNodeQueue::AllocateSpaceForNodesshould error

Graphics - General

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Feb 10, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Download and import attached project.2. Open scene: GameScene.3. Play in editor.4. Create host.5. Inspect the... Read more

0
votes
Not Reproducible

[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash

Graphics - General

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Oct 05, 2015

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Version/s: 5.2.1p2

To Reproduce:1. Open the attached project in the Editor and "CrashTestScene" scene.2. Press play.2. (Alternative) Clicking on the Ub... Read more

0
votes
Postponed

Camera's "Clear Flags" option "Don't clear" and "Depth only" renders dif...

Graphics - General

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Aug 14, 2014

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Version/s: 4.5.1f3

Camera's "Clear Flags" options "Don't clear"/"Depth only" renders differently on editor and win standalone. Reproducible on 4.3.4, 4... Read more

0
votes
Fixed

Forward / deferred shading color differences on Mac+Radeon in Linear space

Graphics - General

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Jan 26, 2015

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Version/s:

On Mac OSX 10.8 with AMD Radeon GPU in Linear color space, 5.0 deferred shading has color differences (colors too dark) compared to ... Read more

0
votes
Fixed

[GI] White "bleed" from objects on Sky/BGColor in reflection probes

Graphics - General

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Jan 18, 2016

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Version/s: 5.4.0b2

All objects "bleed" white onto the sky or background colour in a reflection probe. Emissive objects bleed is much stronger. Invisibl... Read more

0
votes
Fixed

Resizing editor tabs results in artifacts

Graphics - General

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Oct 14, 2015

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Version/s: 5.3.0b3

Projects Steps: 1. Open new Project.2. Resize it like crazy (Check GIF).3. You should get some rendering artifacts. Read more

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