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0
votes
By Design

The excute order of Native Plugin's OnUpdate and GL.IssuePluginEvent is ...

Graphics - General

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Aug 21, 2019

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Version/s: 2017.4, 2018.4, 2019.1.14f1, 2019.2, 2019.3, 2020.1

To reproduce:1) Open the attached project and scene2) Build and run on Windows3) Wait a few seconds for the console to fill4) Copy a... Read more

0
votes
By Design

Crash on ShaderPropertySheet::UpdateTextureInfo when RenderStaticPreview...

Graphics - General

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Mar 29, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.1f1, 2020.1, 2020.2

Reproduction steps:1. Download QA attached project "case_1231726"2. Delete library3. Open project4. Crash with========== OUTPUTTING ... Read more

0
votes
Fixed

Building for a platform the first time modifies the "Always Included Sha...

Graphics - General

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Sep 25, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b4, 2020.1

Reproduction steps:1. Create a New Project2. Open "Project Settings" -> "Graphics"3. Build a Standalone player5. Notice that afte... Read more

0
votes
Duplicate

Currently loaded Scene's mesh is replaced to batched mesh when 'LoadScen...

Graphics - General

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Aug 28, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Open user's attached 'StaticBatchingAdditiveSceneIssue-2019.3.zip' project2. Open 'SampleScene1' Scene3. Enter P... Read more

0
votes
Fixed

CullingGroup.QueryIndices only returns results for one camera

Graphics - General

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Sep 05, 2019

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Version/s: 2017.4.0f1, 2017.4.30f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a3

Steps to reproduce:1. Download attached project2. Open "TestCullingGroup" scene3. Enter play mode4. Check UI in Left corner Results:... Read more

0
votes
Won't Fix

Render Texture Enable Mip Maps field is active but cannot be enabled whe...

Graphics - General

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Sep 06, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b2, 2020.1.0a1

To reproduce:1. Open attached project ("case_1182462.zip")2. Open Assets > Select "Test" Render Texture3. In the Inspector window... Read more

0
votes
By Design

Depth buffer rendering skybox incorrectly

Graphics - General

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Sep 11, 2019

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Version/s: 2017.4.0f1, 2017.4.30f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached project2. Open the "SetMatrixArrayBug.unity" scene3. Check how Quad is rendered in the Game vi... Read more

0
votes
Fixed

GameObject's selection highlight rectangulates when texture is assigned ...

Graphics - General

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Sep 18, 2019

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Version/s: 2017.4.0f1, 2018.2.21f1, 2018.3.0b8

How to reproduce:1. Open the attached '185234-selection highlight.zip' project2. Open 'SampleScene' Scene3. Select 'Conifer_Needles_... Read more

0
votes
Fixed

GL.Clear doesn't clear to the provided depth with a partial viewport

Graphics - General

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Sep 23, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a3

Steps to reproduce:1. Open attached project2. Open SampleScene3. Enter Play mode4. Notice that the main camera viewport changes from... Read more

1
votes
Won't Fix

Camera's depth is ignored when calling Camera.Render() for Render Textur...

Graphics - General

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Mar 15, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.5f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "Depth Clear Test.zip" and scene "SampleScene"2. Enter play mode3. Observe the Game view E... Read more

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