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0
votes
Fixed

Preview of the other material color is changed to the color of the mater...

Graphics - General

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Sep 28, 2017

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Version/s: 2017.1.0f3

To reproduce:1. Open the attached project;2. Create a new material;3. In the Inspector Window, notice the color of the new material;... Read more

0
votes
Not Reproducible

Unity crashes in RenderTexture::Create while enabling "MainCamera" GameO...

Graphics - General

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Apr 11, 2017

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Version/s: 5.6.0f3

1. Open the attached "SmallerRepro" project and "game" scene2. Enable "Main Camera" GameObject, crash will probbably occur3. If the ... Read more

0
votes
Fixed

Crash in SkinnedMeshRenderer::UploadCloths() when removing mesh with a C...

Graphics - General

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Apr 06, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Open scene crash.unity3. Select the Plane game object4. Attach the Cloth component to ... Read more

5
votes
Duplicate

Instantiated animated UI prefab object randomly does not show up (> 5.4)

Graphics - General

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Aug 05, 2016

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Version/s: 5.4.0f3

Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "scene01".3. Enter the Play mode.4. Notice th... Read more

1
votes
By Design

Error regarding invalid TextureFormat when calling SupportsTextureFormat

Graphics - General

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Jul 26, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "817739.zip"2. Open scene "repro"3. Run it4. Scroll to the bottom of console and notice... Read more

0
votes
Fixed

ReadPixels() crash with source/destination textures size mismatch (Nvidia)

Graphics - General

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Jul 29, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Open "RenderTextureTest" project2. Open "scene" scene3. Play in editor4. Click on "Crash Test - ReadPixels" bu... Read more

0
votes
Fixed

Compute shader is significantly slower in DX12 compared to DX11

Graphics - General

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Apr 12, 2018

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Version/s: 2018.1.0b12

How to reproduce:1. Open user-submitted project (ResourceBarrierHandicap.zip)2. Open "SampleScene.unity" scene3. Set DirectX11 as th... Read more

0
votes
Fixed

Overload is missing when executing SkinnedMeshRenderer.BakeMesh function...

Graphics - General

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Mar 13, 2018

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Version/s: 2017.3.1f1, 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

To reproduce:1. Open the attached project's "unity-mesh-bake-bug-master.zip" Scene labeled "TestMeshBake"2. Enter the Play mode3. Ob... Read more

0
votes
Won't Fix

Standalone builds running on OpenGl exhibit heavier CPU and GPU usage th...

Graphics - General

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Jul 18, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Open a hardware monitoring program (e.g HWmoni... Read more

0
votes
Fixed

Crash on VFXTextureGenerator::ComputeSignalCurve or Gradient::EvaluateHD...

Graphics - General

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Feb 18, 2020

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Version/s: 2019.2.0a7, 2019.3, 2019.3.0f6

Reproduction steps:1. Open the attached project ("1220947.zip")2. Open "CrashScene" Scene Reproducible with: 2019.2.0a7 (VFX 4.3.0),... Read more

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