Search Issue Tracker
Duplicate
Votes
5
Found in
5.4.0f3
Issue ID
820742
Regression
Yes
Instantiated animated UI prefab object randomly does not show up (> 5.4)
Steps to reproduce the issue:
1. Download and open attached project.
2. Open scene named "scene01".
3. Enter the Play mode.
4. Notice that one UI particle object was instantiated and "ATK Dice" text object appeared in the "Game" window automatically.
4. Try pressing Space bar every second (or even more frequently) for some time to instantiate more UI prefab objects.
Actual result:
Sometimes UI prefab objects are not displayed on the screen, yet they are instantiated, since "Spawned" counter registers them and they appear in the "Hierarchy" window.
Expected result:
Every instantiated UI prefab object should be displayed on the screen.
Reproduced with:
5.4.0f3, 5.5.0a5.
Cannot reproduce with:
5.1.5f1, 5.2.5f1, 5.3.6p2.
Comments (1)
-
lucaswall
Sep 06, 2016 18:42
Very ugly issue. Happening here too.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #821319