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[LWRP] WaterTile.cs Camera.current null exception.
SRP Repo: Issue #1541 What happened?In WaterTile.cs ( From Standard Assets/Environment ) when rendering the Game view, the function ... Read more
Blue highlight is not available for Contribute and Receive GI in Mesh Re...
Blue highlight is not available when changes are made to Contribute GI, Receive GI, Lightmap parameters and Optimize realtime UVs in... Read more
"Transparent" render queue treats passes differently than "Geometry" or ...
Reproduction steps:1. Open project attached(PassSorting23.zip)2. Open scene "PassSortingTogether"3. Open Frame Debugger4. Change Ren... Read more
[Win][TextureConverter][API] ::Rgba32FloatToRgba32FloatConverter crash a...
Steps to repro: 1. Open attached project and 'test' scene;2. In the upper context menu bar select EXR -> Save RenderTexture;3. Dr... Read more
[Graphics] Material.SetBuffer does not have an "int nameID" override method
Material.SetBuffer does not have an "int nameID" override method in 5.5. All other Set methods of Material such as SetInt and SetFlo... Read more
[Crash] crash when reinstalling gfx driver
1) Open the editor2) Roll back Nvidia driver. http://www.nvidia.com/object/driver_rollback.html3) Observe the editor crash4) Open ed... Read more
MeshRenderer.additionalVertexStreams discards data if set in Awake
Steps to reproduce: 1) Download attached project 'VertexDataTest.zip' and open in Unity.2) Open scene 'AOTest' and press Play.Note: ... Read more
[graphics] CommandBuffer.DrawRenderer crashes if material is null (from ...
[Also check case 813052 and case 797906 when resolving this] Steps to reproduce the issue:1. Open attached project.2. Open scene nam... Read more
[LWRP] UV Set for LW shader
SRP Repo: Issue #1534 What happened?I cannot find the UV Set setting for LW Shaders. Is it possible to have Animated Scrolling textu... Read more
Crash in Mesh::CalculateBoneBindPoseBounds when attempting to use a Skin...
How to reproduce:1. Open user-submitted project (custom vertex format-757826)2. Open the SampleScene3. Enter Play Mode Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS